Stellaris

Stellaris

Origins Extended
 This topic has been pinned, so it's probably important
QUENTOPOLIS  [developer] 18 Dec, 2021 @ 10:10am
Issue Report Thread
Use this discussion thread to report any and all bugs, problems, issues, errors, or anything else of note.

Use the following form/format when doing so (reports not following this format may not receive direct attention):
  1. Origin used (or equivalent)
  2. When was the problem encountered (what specific action were you doing, button you clicked)
  3. Problem which occurred (exact description such as bug encountered, something that happened or didn't happen, missing text)
  4. Replication (whether or not the problem is consistent or was just a one-time thing)
  5. Any DLC run (which DLC you were using, if any, or all)
  6. Any other mods run (general list of other mods you were running, if any, at least the major ones)
  7. Multiplayer (whether you were using the mod in a multiplayer game, and the amount of other players if so, and whether they were using OE features)
  8. Logs (if possible, include your error.log and/or save file, find your log here[stellaris.paradoxwikis.com])
  9. Platform details (OS and game version)
  10. Date and time (mostly to check which OE version you are running)
  11. Other important details (anything else you think is noteworthy and might help)

Also do check the guide to see if the bug you are reporting is already list, and if so, list it on the replication.

Including as much detail as possible helps to make the bugs easier to spot and fix! Try to help each other out and see if you can replicate bugs other people have listed, every little bit counts! ;)
Last edited by QUENTOPOLIS; 18 Dec, 2021 @ 10:36am
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Showing 1-15 of 19 comments
Yeetmaster_0815 4 Jan, 2022 @ 12:59pm 
1. Terminal velocity
2. Projects to restore the titan do not progress, although requirements are met
3. Projects require you to have certain scientiests in orbit around your homeworld with certain traits (Particles, Voidcraft etc).
4. problem persists
5. All DLC except Plantoids
6. UI Overhaul Dynamic, Guilli's Planet Modifiers and Features, Planetary Diversity, Real Space, NSC2, Aditional Traits, Expanded Traditions, Gigastructural Engineering, Known Precursor, Legendary Worlds, MEM, Planetary Wonders, Origins Extended, New Enclaves, Admiral Level Skills, Scientist Level Extension, Governor Level Extended, Endless Frontier, Fatal Foundations.
7. No MP
8. Would love to send you a savegame, how do I do this?
9. Windows 11 Pro x64, Stellaris 3.2
10. 04.01.2022, 21:50
11. If you need more infos, please let me know :)
Machiranae 9 Jan, 2022 @ 9:44am 
1. Dormant Core
2. After the game start
3. When using this mod alongside planetary diversity, the machine world has no event tile blockers, only 2 default machine world blockers.
4. problem persists
5. All DLC
6. Occurs when running this plus main planetary diversity only, also when using the pd submods. I tried it with my full mod list and it occurs also.
7. No MP
8. https://ufile.io/yq72vq0t save file. screenshot and mod load order
9. Windows 10 Pro x64, Stellaris 3.2
10. 09.01.2022, ~18:30
11. nothing that comes to mind
QUENTOPOLIS  [developer] 9 Jan, 2022 @ 11:05am 
Originally posted by Yeetmaster_0815:
1. Terminal velocity
2. Projects to restore the titan do not progress, although requirements are met
3. Projects require you to have certain scientiests in orbit around your homeworld with certain traits (Particles, Voidcraft etc).
4. problem persists
5. All DLC except Plantoids
6. UI Overhaul Dynamic, Guilli's Planet Modifiers and Features, Planetary Diversity, Real Space, NSC2, Aditional Traits, Expanded Traditions, Gigastructural Engineering, Known Precursor, Legendary Worlds, MEM, Planetary Wonders, Origins Extended, New Enclaves, Admiral Level Skills, Scientist Level Extension, Governor Level Extended, Endless Frontier, Fatal Foundations.
7. No MP
8. Would love to send you a savegame, how do I do this?
9. Windows 11 Pro x64, Stellaris 3.2
10. 04.01.2022, 21:50
11. If you need more infos, please let me know :)
Thank you for the report, the special project requirements issues are being looked into!
QUENTOPOLIS  [developer] 9 Jan, 2022 @ 11:07am 
Originally posted by Machiranae:
1. Dormant Core
2. After the game start
3. When using this mod alongside planetary diversity, the machine world has no event tile blockers, only 2 default machine world blockers.
4. problem persists
5. All DLC
6. Occurs when running this plus main planetary diversity only, also when using the pd submods. I tried it with my full mod list and it occurs also.
7. No MP
8. https://ufile.io/yq72vq0t save file. screenshot and mod load order
9. Windows 10 Pro x64, Stellaris 3.2
10. 09.01.2022, ~18:30
11. nothing that comes to mind
Thank you for the report, enhanced compatibility with planetary diversity will be worked on!
Machiranae 9 Jan, 2022 @ 6:25pm 
@QUENTOPOLIS I know that you are already working on the general compatibility but just want to add that I noticed that the exact same thing as above, with the same parameters, happens for the origin "before we go"
Last edited by Machiranae; 9 Jan, 2022 @ 6:39pm
QUENTOPOLIS  [developer] 10 Jan, 2022 @ 5:53am 
Originally posted by Machiranae:
@QUENTOPOLIS I know that you are already working on the general compatibility but just want to add that I noticed that the exact same thing as above, with the same parameters, happens for the origin "before we go"
Thanks for the head up!
Darky 29 Mar, 2022 @ 11:24am 
Brain Slug origin seems to crash when the introduction event fires, major mods I have:

- Zenith and all its subpacks
- Gigastructures
H.E. Pennypacker 11 May, 2022 @ 9:33am 
This mod seems to (seemingly) cause issues with Real Space and PD.

Cambria black hole keeps appearing in my Sol start, PD Venus options disappear, and Saturn shrinks when AI is increased over 20 in galaxy generation. Moving below 20 AI empires fixes everything but Saturn size.
H.E. Pennypacker 11 May, 2022 @ 12:51pm 
Removing the mod fixed everything but Saturn. It's definitely the cause for Cambria and PD issues.
Last edited by H.E. Pennypacker; 11 May, 2022 @ 12:51pm
lodstyle 9 Jun, 2022 @ 3:21am 
1. The Graveyard
2. After the game start
3. When using this mod alongside Gigastructural Engineering the dyson sphere vanishes after the gigastructural customization at the start
4. problem persists
5. All DLC
6. Gigastructural Engineering, Gullis Planet Modifiers and Features
7. No MP
8. -
9. Windows 10 Pro x64, Stellaris 3.4
10. 09.06.2022, ~10:00
11. I use a whole lot of extra mods but they don't effect megastructures so they should not interfere
Jacob Waltz 12 Jun, 2022 @ 6:10pm 
1. Dormant Core
1. Activation of event chain to remove blockers.
3. The event chain did not spawn, thus I am unable to remove the blockers or gain the benefits of the origin beyond having a machine world.
4. Have not tried yet, as the person I'm playing with is not available at this time, will attempt at a later date.
5. All DLC active save some portrait dlcs.
6. Multiple other mods running, mod list as follows: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2819080370 (I apologize for the art attached, said friend chose it.)
7. Multiplayer game with two other players.
8. No log produced as it created no errors.
9. Windows 10 64x, Game Version 3.4.3(9d15)
10. 6/12/2022 approx. 7pm GMT
11. Another person is playing the same origin, whom has had the origin event chain pop up, and has cleared all their blockers and finished the event.
Last edited by Jacob Waltz; 12 Jun, 2022 @ 6:11pm
Know it itsn't updated to 3.4.4 but just wanted to report this on game start:
[12:31:27][trigger_impl.cpp:1190]: Script Error: Invalid context switch [species] from Kroll [species], file: events/originsextended_game_start_events.txt line: 133, Scope:
type=species
id=33
random={ 0 3250339855 }
random_allowed=yes
root={
type=planet
id=407
random={ 0 3250339855 }
random_allowed=yes
from={
type=species
id=32
random={ 0 2680193366 }
random_allowed=yes
}
}
from={
type=species
id=32
random={ 0 2680193366 }
random_allowed=yes
}
prev={
type=planet
id=407
random={ 0 3250339855 }
random_allowed=yes
from={
type=species
id=32
random={ 0 2680193366 }
random_allowed=yes
}
}
I think id = originsextended_three.102 needs an "exists = owner" in the trigger
KySoto 12 Jul, 2022 @ 6:20am 
1. Distant cousins
2. if you select the crowded system origin. set your starting star to trinary random I or II, then set the origin back to distant cousins, you get the uninary system with 4 sets of primatives instead of 2. but if you use the same race without doing that again, it only has 2 as expected.
3. get 4 natives instead of 2
4. consistent
5. all dlc
6. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=941310746
also in that pack, unique asc perks plentiful traditions extra perks and cross border trade are all disabled, if you need our load order, i can get you that if needed.
7. single player and multiplayer 2 players
8. N/A
9. Win10 21h2 stellaris 3.4.5
10. 7/11/2022 4pm pst
11. i originally found this because i had it set to crowded systems trinary, then set it to distant cousins.
Last edited by KySoto; 12 Jul, 2022 @ 6:26am
JadeBlood815 18 Jul, 2022 @ 10:38am 
1. Guardian Angel (Strategic Coordination Center)
2. After the game start
3. Archeology site for this origin is not spawning.
4. Problem persists
5. All DLC
6. Origins Extended(this mod), and UI Overhaul Dynamic
7. In single player.
8. Not a whole log file, but I can figure this message from recent error log :

[02:27:00][effect_impl.cpp:328]: Script Error: Invalid context switch [event_target:originsextended_guardian_coordination_planet_global] from Salorim Sovereignty [country], file: events/originsextended_guardian_events.txt line: 626, Scope:
type=country
id=0
random={ 0 316399880 }
random_allowed=yes
from={
type=country
id=0
random={ 0 1179334827 }
random_allowed=yes
}

9. Windows 10 Home x64, Stellaris 3.4.5
10. 7/19/2022, 2am (UTC+9)
11. Other variation of Guardian Angel(Science Nexus, Mega Art, etc) did not have this problem.
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