Total War: WARHAMMER II

Total War: WARHAMMER II

[OUTDATED] Ratskrieg - Skryre Roster Expansion (SFO)
Sam_Py  [developer] 23 Mar, 2020 @ 4:10pm
Planned Units (Last Updated 12/08)
Planned Units

Not all of these units will make it into the mod. These are just my plans for now. Some have fluff, some have functional description, but all are vague ideas thus far regardless.

If you have any suggestions, ideas or proposed revisions for ANY of these boys, or your own, let me know in the comments!


Ranged Infantry

- Ikit's Playtesters (Triggerslaves, ROR)
When the notorious Chief-Warlock Engineer prototypes his weaponry, he usually does not do so on his own. He shares the pleasure of pioneering his new 'toys' with a select group of allocated clanrats as part of an academy program for up-and-coming Warlock Engineers. There is no graduation. They usually die within days.

Triggerslaves, with a variation of warplock pistols with highly explosive ammo. Projectiles often also detonate within the unit, causing self-harm.

- Skittar Guard (Blastvermin, ROR)
Unbenownst to the 13, Morskittar conceals a troop that bests even the notorious Red Guard. Adopted, pitch-black rats, taken from a Rictus brood, of whom wield the most powerful firearms that Morskittar has ever had success in creating. Rarely are they deployed, except in the most dire of circumstances.

A smaller, but far tougher Blastvermin unit with much longer ranged weapons that fire Warp-Doom-Magma beams from their weapons, as well as improved splash damage in melee.

Weapons Teams
- Bangmine Layers
Silhouettes in the distance, glowing amidst the smog and dust - enemies may wander what they are - what kind of nefarious plot they may be manufacturing? Minutes later, a cavalry charge may go missing under the blanket of a thunderous explosion.

Bangmine layers are a tiny weapons team of four, fast and able to conceal themselves, as well as benefit from vanguard. While not having a missile weapon, they have 3 charges of 'Lay Bangmine', allowing them to create a mine that will remain concealed until a unit collides within a proximity space. Upon being revealed, the mine will detonate for massive AoE damage.

Warmachines

Field Artillery

- Warp-Doom-Magma Cannon
Rezziqueak joins the famed pantheon of the most ingenious Warlock Engineers of Skryre, for one of the most lethal Skryre machinations to ever come to fruition. Warpstone fired at a far higher temperature than Warp-Lightning Cannons are able provides interesting results. One such happens to be turning plasmatic arcs of electricity into a more volcanic and explosive stream of green death. However, the energy exerted by even one blast means the cannon has a very lengthy cooldown time.

In TBT, the Warp-Doom-Magma Cannon is an artillery piece used specifically for sieges. In Ratskrieg, I want it to be used as a powerful artillery piece that can desecrate the landscape by leaving warpfire burns, seared into the ground, making it a decent utility piece as well as obviously powerful when delivered directly onto your enemies. Has a similar 'laser-like' projectile to the Skittar Guard.

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Last edited by Sam_Py; 12 Aug, 2020 @ 9:56am