XCOM 2
Jedi Class Revised
 This topic has been pinned, so it's probably important
Musashi  [developer] 23 Mar, 2020 @ 6:37am
Bug reports
post here padawans...

You can check the status of open bugs here: https://github.com/Musashi1584/JediClass/issues
Last edited by Musashi; 11 Apr, 2020 @ 5:55am
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Showing 1-15 of 119 comments
RakkoHug~<3 23 Mar, 2020 @ 11:06pm 
Bug: When combined with Tactical Armory UI, saberstaffs incorrectly show up as equippable for custom classes (such as rocketeer) and faction hero classes.

Selecting it will not equip actual saberstaff however
Last edited by RakkoHug~<3; 23 Mar, 2020 @ 11:06pm
RakkoHug~<3 23 Mar, 2020 @ 11:35pm 
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."
ScarletSoMa 24 Mar, 2020 @ 7:08am 
Originally posted by RakkoHug~<3:
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."

In fact, it was just that the author did not add a description.

[Lightsaber_TR X2WeaponTemplate]
FriendlyName="Training Lightsaber"
FriendlyNamePlural="Training Lightsabers"
BriefSummary="This training lightsaber is made from the most basic components and is not very effective in real combat situations"
TacticalText=""←←←
AbilityDescName="Lightsaber"
RakkoHug~<3 24 Mar, 2020 @ 5:19pm 
Bug: There are blank proving ground entries with lightsaber picture but no item description
RakkoHug~<3 25 Mar, 2020 @ 4:19pm 
Bug: Force Meditation -> Deception Hack -> Action points restored -> Jedi still in Force Meditation pose although she can move and perform actions :)
Musashi  [developer] 26 Mar, 2020 @ 12:10am 
Sorry what’s deception hack?
lenankamp 26 Mar, 2020 @ 11:02am 
Deception is the hack reward from light posts that restores all points previously spent in the round to entire squad, definitely one of the best, but understandable to not remember by name.
Musashi  [developer] 26 Mar, 2020 @ 12:50pm 
Ah that one thanks. I‘ll have a look if I can fix that issue.
RakkoHug~<3 26 Mar, 2020 @ 7:54pm 
Thank you very much for your help, Lenan and Musashi :)
Last edited by RakkoHug~<3; 26 Mar, 2020 @ 7:54pm
Crimson_Phoenix91 28 Mar, 2020 @ 11:42am 
So don't know if someone has reported this or not, but in my playthrough I've been seeing this thing with the knight ability Bladestorm. Instead of being used in melee range, it is used when ever anybody is within 6 or so tiles from the jedi. Further more, in it's description, instead of being mentioned for the primary weapon, it uses what ever is in your secondary weapon slot. I.E. the Holocron instead of your primary lightsaber.
Musashi  [developer] 28 Mar, 2020 @ 11:58am 
That must be some kind of mod conflict. Bladestorm works fine on my end.
RakkoHug~<3 28 Mar, 2020 @ 6:51pm 
Bug: Bladestorm does not work properly with Saberstaffs
RakkoHug~<3 28 Mar, 2020 @ 7:00pm 
Also with the saberstaff I am getting similar issues with Crimson Phoenix, the bladestrom tries to activate couple hex away from the target.
skylineboy34 31 Mar, 2020 @ 2:25am 
Hi I have encountered a bug: my jedi's suddenly aren't able to do force meditation. the animation is done, but when my turn starts again, the force pool stays empty.
It was working before in previous missions, but now suddnly it doesn't work. Don't know if this because the most strong jedi reach the highest rank; or because I'm on an avanger defence mission (from a choosen) so I have multiple jedi's on same mission? fyi, the mission started with full pools.
Musashi  [developer] 31 Mar, 2020 @ 2:36am 
Should be fixed now. @ skylineboy34
Also jedi should always start missions with full pool. This is intended.
Last edited by Musashi; 31 Mar, 2020 @ 2:50am
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