XCOM 2
Jedi Class Revised
Adding Jedi class to RPGO Stat-upgrades
I didn't see stat increases working, since I haven't played with RPGO is some time and don't know all the changes. I found the sticky for the special units, like SPARKS and the three factions.

I navigated to *.\Steam\steamapps\workshop\content\268500\1280477867\Config\StatUpgradeUI
and added the line "+EnableClassForStatProgression=Jedi" and it seems to be working.

The mod is even more amazing than the first few tries. I was very impressed at the meditation mechanic and animation. Thank you modders! :KneelingBow: :KneelingBow: :KneelingBow:





I don't see a suggestions thread, but if I may- I think Bladestorm and Throw Lightsaber should be switched. We see a lot of dark force users throwing sabers, from Darth Vader in the original cannon to Jedi hunters in SWRebels. It really does seem more popular with the dark side. Additionally, the utility of Bladestorm in the Grey category will open it to all sides, making Jedi live up to their versatile legend, if only for harder playthroughs.
最近の変更はWendersnavenが行いました; 2020年4月11日 1時40分