Stellaris

Stellaris

More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.3+)
hubertkenobi  [developer] 11 Aug, 2021 @ 6:46pm
• Updates and Bugs •
[3.3+] Here you will find everything about the mod updates, you can also report bugs or give hints for new updates.
Last edited by hubertkenobi; 13 Mar, 2022 @ 2:04pm
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Showing 1-15 of 50 comments
hubertkenobi  [developer] 11 Aug, 2021 @ 6:51pm 
Updated: 22 Jun, 2020 at 0:33 AM
Fixes:

-> Update to 2.7.2 Patch (changed the mod file, supported version variable from 2.7.1 to 2.7.2)


Update: 15 May, 2020 at 23:47
Fixes:

-> Update to 2.7.* Patch


Update: 2 Apr, 2020 at 20:41
Fixes:

-> Ethic Tweaks outdated (ethics version file prior to 2.6.*)
-> Gestalt consciousness picks cost changed from 4 to 5

New stuff:
-> Splitting the mod in 3 editions: Lite, Standard and BEAST
-> New thumbnails and banners to differentiate each edition
-> Added "Cyber Vixen" and "Free Bird" to the mod credits


Update: 25 Mar, 2020 at 10:42 AM
Fixes:

-> Lithoids compatibility.
hubertkenobi  [developer] 11 Aug, 2021 @ 6:54pm 
Is it working for 3.0?

The mod (beast edition) is totally working for me and my friends right now. The 3.0 game update didn't interfere with More Picks and Points mods.
I know that I said "beast edition", but if it works on beast edition it should on standard too.
bascott83 15 Sep, 2021 @ 5:30pm 
Are all Edition's working @ 100% with release of Lem Patch?
hubertkenobi  [developer] 16 Sep, 2021 @ 11:21am 
@bascott83 supposedly yes
samsockeater 17 Sep, 2021 @ 10:28am 
still trying to find out, but i think beast might be breaking pop assembly, i have the potential causes narrowed down to that or 2 other mods (the expanded stellaris ____ mods ) be back in another stellaris relaunch or 2
samsockeater 17 Sep, 2021 @ 10:33am 
right, yeah its this, my condolences
hubertkenobi  [developer] 18 Sep, 2021 @ 4:59am 
Originally posted by samsockeater:
still trying to find out, but i think beast might be breaking pop assembly, i have the potential causes narrowed down to that or 2 other mods (the expanded stellaris ____ mods ) be back in another stellaris relaunch or 2

I didn't had time yet to test it out. But yes, I've been receiving comments that all the 3 mods aren't working with the last patch.
hubertkenobi  [developer] 18 Sep, 2021 @ 5:00am 
Originally posted by samsockeater:
right, yeah its this, my condolences
so maybe this mod will die. But first I will try to figure out another way...
Дит 19 Sep, 2021 @ 10:58am 
Robot pop does not appear after the construction of the factory.
That's for sure. When you turn off the mod, everything works
hubertkenobi  [developer] 19 Sep, 2021 @ 1:36pm 
Yes, the first thing I will do is just copy the original config file from the game and reedit all the tweaks I made. I hope that will solve.
Hulls 20 Sep, 2021 @ 5:46pm 
Originally posted by hubertkenobi:
Yes, the first thing I will do is just copy the original config file from the game and reedit all the tweaks I made. I hope that will solve.
replacing the files and changing those numbers does fix the pop production problem, although im not sure if doing that has also caused my pops menu to have a stroke now or if it was another mod i have added recently.
hubertkenobi  [developer] 21 Sep, 2021 @ 12:12pm 
I will try to fix it this weekend. I don't have acess to my desktop until this next weekend.
Alastair 22 Sep, 2021 @ 4:15pm 
I think I have found the exact issue with it not assembling.

It seems to be changing the civic and ethic points in civics_and_ethics_defines.txt through a lot of work and looking at other mods it seems that if you change the file to 00_defines2.txt and keep the rest it works fine. Not sure why but it seems to work. At least from my quick test.

So from further testing with you do keep the extra civics etc with this change. I honestly don't know why a file name is causing this. But ow well. I was very suprised when I tracked down the issue. Just to be safe I also changed the traits file to the following not sure if that helped/changed anything. But I know that alone this didn't fix the issue. It was only after I changed the file name that it worked again.

BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}
PRESAPIENT = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}

LITHOID = {
inherit_trait_points_from = BIOLOGICAL
}
OTHER = {
uses_modifiers = no
}
Дит 26 Sep, 2021 @ 1:14am 
Originally posted by Alastair:
I think I have found the exact issue with it not assembling.

It seems to be changing the civic and ethic points in civics_and_ethics_defines.txt through a lot of work and looking at other mods it seems that if you change the file to 00_defines2.txt and keep the rest it works fine. Not sure why but it seems to work. At least from my quick test.

So from further testing with you do keep the extra civics etc with this change. I honestly don't know why a file name is causing this. But ow well. I was very suprised when I tracked down the issue. Just to be safe I also changed the traits file to the following not sure if that helped/changed anything. But I know that alone this didn't fix the issue. It was only after I changed the file name that it worked again.

BIOLOGICAL = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}
ROBOT = {
species_trait_points = @robot_trait_points
species_max_traits = @robot_max_traits
robotic = yes
}
MACHINE = {
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
robotic = yes
}
PRESAPIENT = {
species_trait_points = @species_trait_points
species_max_traits = @species_max_traits
}

LITHOID = {
inherit_trait_points_from = BIOLOGICAL
}
OTHER = {
uses_modifiers = no
}



One file renaming is still not enough. But I changed the ethics, everything seemed to work. Thanks.
Last edited by Дит; 26 Sep, 2021 @ 1:15am
Ryonia Coruscare 27 Sep, 2021 @ 2:02am 
So, I renamed `civics_and_ethics_defines.txt` to `00_defines2.txt`, and edited (replaced a section) `00_species_archetypes.txt` with the following:

BIOLOGICAL = { species_trait_points = @species_trait_points species_max_traits = @species_max_traits } ROBOT = { species_trait_points = @robot_trait_points species_max_traits = @robot_max_traits robotic = yes } MACHINE = { species_trait_points = @machine_trait_points species_max_traits = @machine_max_traits robotic = yes } PRESAPIENT = { species_trait_points = @species_trait_points species_max_traits = @species_max_traits } LITHOID = { inherit_trait_points_from = BIOLOGICAL inherit_traits_from = { BIOLOGICAL } }

Originally posted by Alastair:
LITHOID = { inherit_trait_points_from = BIOLOGICAL } OTHER = { uses_modifiers = no }

I don't know what you were doing here. Removing `inherit_traits_from = { BIOLOGICAL } ` modifies the mod and removes additional traits from Lithoid's, and doesn't actually fix any issues. `uses_modifiers = no`, I can't find anything anywhere explain what this does. In fact the whole species_archetype is pretty undocumented. As the section doesn't actually have any configuration fields in it, I just opted to remove the empty section. If you wouldn't mind explaining what you were trying for here that would be super useful.

The code changes I'm using seems to have everything working smoothly, without any changes as far as I can tell to what the mod is trying to achieve.

Temp patch is uploaded here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612767807

I intend to remove it once this one is fixed up.
Last edited by Ryonia Coruscare; 27 Sep, 2021 @ 2:03am
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