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Any other ideas to try?
This was my mod list.
1369802940, Emberlight 2.2.2
1113901982,The Age of Calamitous
2035715282, Seed Table v2
864199675, Pickup+
1657730588,Improved Quality of Life
901911361, Glass Constructions and more...
1715119641,Lumbermill and Mining
931088249, Better Thralls v1.9.5
880454836, Pippi - User & Server Management - v3.2....
anyway, thanks for your good mod. it's so helpful.
Hello, I was going to report this as well, but it seems it's a known issue.
Thanks for the lovely mod, it helps grinding less.
my mods are as follows:
1. RA: Character Customisation 1542041983
2. Fashionist v4.0.2 1159180273
3. Seed Table v2 (up to date)
It's also on a gportal dedicated server, if that helps! :)
Since no flask is needed for the Ranch Water, this is a bit of an exploit.
Please let me know if this should be reported to Emberlight as well.
Thank you.
This is a mistake! I thought I went through and removed this but guess I didn't. And no need to report to Emberlight, the mistake is one my end!
Label me confused. I did remove glass flasks from the output of Emberlight recipes... Not sure why it's giving them now.
**UPDATE**
Just noticed this is kinda referenced in change notes with increased output. I get bonus seed output, bonus flasks though just destroys any incentive for an entire sub-industry, so leaving it marked as a bug as written below. (btw love the new table graphic and that your improving it all, maybe just bump speed and leave output alone, even limiting it to seeds seems a bit cheaty)
Keep it up, love this mod as built a whole new industry for me to grow and actual incentive for animals to exist :)
**ORIGINAL POST**
When i replaced all old seed tables i noticed (and tested to confirm) that when filling flask with water, its input 1 empty > output 2 full. And when you break down seeds, input 1 full > output seeds + 2 empty.
Im playing solo, no change to crafting fuel multiplier or anything else.
If we can get rid of this exploit thatd be great, as ive worked to mine crystal and grow my seed farms, now it doesnt even matter anymore?
Aha! Now I remember! Ya I thought about this the other day at work, that technically doubling the output would also give double flasks, lol. I have this changed already just haven't posted the patch yet!
Reproduce:
1. Create Elevator
2. Place Elevator
3. activate Repair Hammer
4. Elevator shows 0 hit points and damage, but can not be repaired or picked up
Thanx for looking into it in advance,
Kia
I will look into this. Very confusing though because I don't touch any files from base game, I only add new ones. But I will see what I can find!