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The exception would be if armor balance issues are persisting with high-tech mods then I would just pass on all combat rebalancing or even better something seperate for animations yes-- or for isntance if I was really worried about my Ratkin gear being compatible I could disable the animations and just use the algorithms I want
I guess I think configurability is best in this case unless theres issues bleeding into other parts of the mods even with them disabled which people seem to be reporting