RimWorld

RimWorld

Yayo's Combat 3 (1.1-1.2)
|_| Clyax 18 Jul, 2020 @ 3:32am
Thoughts On A Separate Mod For The Animations?
I would love to have the animations without the combat modifications.
For the users: What do you think?
For the mod creator: Is this about as easy as extracting the animation files into a separate mod?
< >
Showing 1-9 of 9 comments
Spanks Masterson 21 Aug, 2020 @ 12:35am 
I agree with this. I would love to have the animations separate from the combat changes. They are really two different things.
CrackaJack 21 Aug, 2020 @ 5:00am 
i agree, but i mean you can deactivate any feature seperately anyway. no real reason to split the mod, imo. just set it up right^^
豆amn 22 Aug, 2020 @ 2:31am 
Can't agree more. Since codes of mods varies, an animation separate mod definitely has much better compatibility.
15 Sep, 2020 @ 12:08am 
Its configurable enough that you should be able to just enable the animations and/or shooting algorithms and disable the armor stuff-- I preffer it to be configurable like that than modular quite because I want the shooting algorithms too I guess and I dont want to clutter my modlist-- but there are alot of advantages to it being modular esp. if you just want the animations, I can see that for sure

The exception would be if armor balance issues are persisting with high-tech mods then I would just pass on all combat rebalancing or even better something seperate for animations yes-- or for isntance if I was really worried about my Ratkin gear being compatible I could disable the animations and just use the algorithms I want

I guess I think configurability is best in this case unless theres issues bleeding into other parts of the mods even with them disabled which people seem to be reporting
Last edited by ; 15 Sep, 2020 @ 12:09am
nedops 27 Oct, 2020 @ 10:25am 
I would prefer a version for animations only. Even with everything disabled the ammo system still clutters up stockpiles.
ShockedHearts 15 Nov, 2020 @ 4:02pm 
I would love the animations only Ive never been a big fan of adding combat modifications but the animations are so well done its hard to pass it up
Tox 28 Nov, 2020 @ 7:20pm 
I agree, I have this mod solely for the animations, I don't care for the combat modifications and don't like ammo systems because I'm too casual of a player haha
Vew 14 Jan, 2021 @ 3:18pm 
A separate mod would be great ; but you're lenient enough to have included mod settings to adjust the combat changes which is good as it is.
Scorpio 23 Jun, 2021 @ 10:48pm 
Separate mod would be amazing
< >
Showing 1-9 of 9 comments
Per page: 1530 50