Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Target Doesn't Scream When Back Stabbed
Target Instantly Dissolves Into Ashes When Back Stabbed (Same Effect As Death By Phlog)
+25 Faster Swing Speed
-10% Damage
-25% Cloak Drain Rate
i never play the spy so i don't exactly know what to put here, plus its my first spy related stats discussion.
+every backstab makes the backstab hitbox larger by 10%
+50% faster swing speed
-no damage on non-backstab
-backstab hitbox is 10% smaller
When weapon is active
set target on fire
-10% cloak
Target is disintegrated upon death
+15% movement speed while cloaked
+15% uncloak and cloak speed
-20 health
-10% damage vulnerability while cloaked
40% slower fire rate speed
30% more front damage
30% more range
while active
set on fire deals 1 damage a second after switched from lasts 0.5 seconds
50% more vulnarable to fire
drains cloak 40% faster
10% more vulnrable to all damage
+Silent Killer
Target is disintegrated on death
- 0.5 seconds longer visible when bumped
+ 10% more movement speed when cloaked
- 0.5 seconds longer to disguise
no, backstatabs dont use any hitbox, is based on angles, and with this stats if you get enough backstatbs you could literaly backstab everyone in the face
nice, one but the speed bonus while cloaked is op when combined with a faster cloak and uncloak, so
-10% movement speed while cloacked
+25% uncloak and cloak speed
-25 health
-10% damage vulnerability while cloaked [/quote]
this make an more righ risk/reward play style you can get out of clock faster but you cant scape so fast
+Laser charge causes regular stabs to deal 5% Increased damage and 5% increased swing rate
-Cannot regular stab without Laser charges
-Laser charges go away after 5 seconds
+reload your disguise's weapon twice
+enemy sentry guns do 20% less damage
-friendly sentries target you as though you were an enemy
+Silent Killer (no scream upon death, kill does not show in kill feed)
+Dead bodies turn to ash (same as phlog)
+has a HEAT counter, each stab adds 1 to the counter. These are utilized for melee, while you have a HEAT charge any non backstab melee hit will cause fire damage and after burn. All HEAT is lost upon death. (treated similarly to the crits on a frontier justice)
+While HEAT charges are stored take 10% less afterburn damage (this will not stack)
-Base health is set to 115
-Minus 33.3% ammo capacity on primary
-Weapon has a flame like particle effect while heat is stored (this effect is visible on weapon of enemy you are disguised as)
My idea with this weapon is a high risk high reward scenario. If you can get backstabs this will make you very useful on a team as youll be able to back stab a few enemies without notice because of silent killer then start burning enemies which will cause them to focus on you and not your team. This idea is a little less polished than some of my others but i think its really unique and would be super fun to pub with, maybe even give pyros a taste of their own medicine as a spy :)