Transport Fever 2

Transport Fever 2

British Rail Class 377
Yung SCUD  [developer] 29 Mar, 2020 @ 11:05am
Bug reports
Paste your stdout here

If it's too big, just post bits you thik are relevant! (e.g. at the end)
< >
Showing 1-15 of 18 comments
Markpal 29 Mar, 2020 @ 11:21am 
No resources are missing!
Error, wrong parcel order at 97812 and 100106
Error, wrong parcel order at 97812 and 100106
commonapi2.init 20200125
commonapi2.init: loadTranslationSystem en
commonapi2.repos: Patching railroadCrossing filter
commonapi2.utils: Detected language: en (new)
commonapi2.repos: Syncing shareddata (repository_bridge) new: 28 old: nil 0000000288B92C7200
commonapi2.uiparameter: liststyle 0
commonapi2.uiparameter: compressui false
commonapi2.repos: Syncing shareddata (repository_track) new: 180 old: nil 0000000288B92C7200
commonapi.filter: tracks:
commonapi.filter: streets:
commonapi2.repos: Syncing shareddata (repository_track) new: 180 old: nil 0000000288B92C7200
error loading dds file: res/textures/models/vehicle/train/450_tco/450_tso_normals.dds
commonapi2.init 20200125
commonapi2.init: loadTranslationSystem en
commonapi2.repos: Patching railroadCrossing filter
commonapi2.utils: Detected language: en (new)
commonapi2.repos: Syncing shareddata (repository_bridge) new: 42 old: nil 0000000288B92D82D0
commonapi2.uiparameter: liststyle 0
commonapi2.uiparameter: compressui false
commonapi2.repos: Syncing shareddata (repository_track) new: 180 old: nil 0000000288B92D82D0
commonapi.filter: tracks:
commonapi.filter: streets:
commonapi2.repos: Syncing shareddata (repository_track) new: 180 old: nil 0000000288B92D82D0
Resource 'usa/dirt.lua' not found!
Initial material index generation: 11834.8 ms
c:\build\tpf2_steam\src\lib\util\io\ltga.cpp:298: void __cdecl LTGA::ScaleDown(void): Assertion `m_width >= 2 && m_height >= 2' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/18183322/1066780/local/crash_dump/", minidumpId "cb2d8943-86e3-4587-8d06-b87203dd0d94", succeeded 1
local time is Sun Mar 29 19:17:33 2020

Markpal 29 Mar, 2020 @ 11:21am 
Hope thats enough for you?
Remus Wuffy 29 Mar, 2020 @ 11:28am 
I have never shared these stdout crash logs before. Is there anything specific you might be looking for, Yung Lenin?
Yung SCUD  [developer] 29 Mar, 2020 @ 11:38am 
c:\build\tpf2_steam\src\lib\util\io\ltga.cpp:298: void __cdecl LTGA::ScaleDown(void): Assertion `m_width >= 2 && m_height >= 2' failed.

This is the interesting bit - but there's no specific error message I can work with here. I'd be looking for something like

"error loading dds file: res/textures/models/vehicle/train/450_tco/450_tso_normals.dds"

and maybe seeing that cause a crash. Can you try loading a new game starting in the year 2000, with JUST the class 377 enabled? It doesn't matter if you leave the built-in mods (no cost etc) on
Markpal 29 Mar, 2020 @ 11:48am 
I disabled all mods and only activated this, and crash again as soon as I set it a line from a depot.


Industry 'Ipswich Oil refinery': connected
Industry 'Leek Oil well': connected
Industry 'Ipswich Oil well': connected
Industry 'Leek Oil well #2': connected
Industry 'Leek Oil well #3': connected
Industry 'Leek Oil well #4': connected
Industry 'Ipswich Oil well #2': connected
Industry 'Leek Oil well #5': connected
Industry 'Staveley Oil well': connected
Industry 'Tiverton Oil well': connected
Industry 'Towcester Oil well': connected
Industries: 82/86 connected
InitGame: 37165.5 ms
Create Fields: 599.077 ms
Initial material index generation: 19045.2 ms
c:\build\tpf2_steam\src\lib\util\io\ltga.cpp:298: void __cdecl LTGA::ScaleDown(void): Assertion `m_width >= 2 && m_height >= 2' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/18183322/1066780/local/crash_dump/", minidumpId "ec22bd8a-caea-445e-90d7-547af34cb336", succeeded 1
local time is Sun Mar 29 19:45:47 2020

Theres the bottom of the new one.
Remus Wuffy 29 Mar, 2020 @ 11:51am 
Looks like the same to me closer to the bottom of the report from the map I tested the Electrostars on.

Industry 'Port St. Lucie Oil well': connected
Industry 'Port St. Lucie Oil well #2': connected
Industry 'Port St. Lucie Oil well #3': connected
Industry 'St. Petersburg Oil well': connected
Industry 'Fort Collins Oil well': connected
Industries: 48/48 connected
InitGame: 18225.1 ms
Create Fields: 297.807 ms
Initial material index generation: 5777.44 ms
c:\build\tpf2_steam\src\lib\util\io\ltga.cpp:298: void __cdecl LTGA::ScaleDown(void): Assertion `m_width >= 2 && m_height >= 2' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/128161876/1066780/local/crash_dump/", minidumpId "99cb9a96-2a4b-4e99-9633-80d61f9c0a98", succeeded 1
local time is Sun Mar 29 14:23:08 2020
Cat 29 Mar, 2020 @ 12:06pm 
c:\build\tpf2_steam\src\lib\util\io\ltga.cpp:298: void __cdecl LTGA::ScaleDown(void): Assertion `m_width >= 2 && m_height >= 2' failed.
MinidumpCallback: dumpPath "C:/Program Files (x86)/Steam/userdata/74136013/1066780/local/crash_dump/", minidumpId "3eda747d-36e0-4c16-b95e-85def9c1cd3d", succeeded 1
local time is Sun Mar 29 20:04:10 2020
Yung SCUD  [developer] 29 Mar, 2020 @ 12:40pm 
Hm, okay. I'll look into this and keep you all posted
Yung SCUD  [developer] 29 Mar, 2020 @ 1:37pm 
Okay guys, can you go to the folder ABOVE where you got the stdout.txt file from, and delete the folder "texture_cache"? That could potentially fix it
Yung SCUD  [developer] 29 Mar, 2020 @ 2:02pm 
Okay guys, fixed the issue - it was to do with one of my materials was using a texture provided by the game that was only 1x1 resolution. Not sure why this didn't affect everyone, but it should be good for you now!
Remus Wuffy 29 Mar, 2020 @ 3:06pm 
It's working now. Thank you, Yung Lenin!
Cat 2 Apr, 2020 @ 1:57pm 
Thank you SO much for taking the time to fix this, it's a lovely model.
Franz Hermann 8 Apr, 2020 @ 11:53pm 
This maybe just a bug if the train is added to an existing savegame, but at a station, the 377 jumps as it stops. So it'll end up stopping at the very edge of the station, doors will open on the wrong side, then instantly hit 80 km/h upon departure.
Yung SCUD  [developer] 9 Apr, 2020 @ 6:12am 
@Falsiecot are you using the vanilla stations? I know with some of the JP style stations, the train doors always open on the wrong side. And I think it's a game bug to do with trains jumping around when stopping and starting - hopefully it will be fixed soon
Franz Hermann 9 Apr, 2020 @ 9:45pm 
Well... I have the JP station addon enabled and placed in the map, but that station is solely served by Class 350s. My Class 377s only serve vanilla stations. Would disabling the JP stations solve the issue?
< >
Showing 1-15 of 18 comments
Per page: 1530 50