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Rapporter et oversættelsesproblem
also, taking away the spys backstab is SEVERLY cripling him, add a damage bonus maybe?
Advantages:
Upon each successful backstab: The wearer gains 20% fire damage resistance
(skilled spies 5 backstabs maximum 100% makes spies immune to fire)
When active: While taking any fire damage burns nearby enemies in a wide radius
Disadvantages:
-40% cloak duration
50% slower disguise
+sets opponnet on fire (if backstab misses)
+distentegrates on kill
+does normal dmg if enemies on fire(and no backstab)
+10% fire resistance
-10% damage penalty (if backstab misses)
-doesnt set wet enemies on fire on first blow
-no random crits
fire damage resistance = resist against burning damage and afterburn damage also but not to firing with any other weapon cause all the other type of damage is normal damage against the spycy chilli wearing spies.
Immune to fire = 5 backstab = 5x20% fire damage resistance gained = No afterburn or burning damage while cloak and pyros cannot reveal spies after 5 backstabs, and this time if a spy has a deployed spycy chilli in his hand the only thing that pyros can notice is their teammates are set on fire.
If I would be a programmer and able to change weapon stats I would demonstrate my thinking into the game.
+take half damage from afterburn
+take 50% less damage from fire
-100% damage (unless backstabbing)
-25% weapon switch speed