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Well let me counter argue that this is not unbalance. As this is a late game dangerous rare tech. By time you get jump drives. That whole strategical part of the game is useless. As you can get fleets far more powerful then any station can be.
I can already break the current station system with corvettes. Sense you can load them with missiles and sit them outside of a station range. Have a few point defense for that one missile the station will fire at you.
This goes double when you can load a battleship up with torps that only take a large slot. Same goes with Battleships with strike craft stuff. Honestly you can spam death on the AI so easy late game. That you just start snowballing without jump drives.
I mean I normally get my jump drive tech from the fallen empire I have just conquered.
I found 2.0 made the game less strategical. As you just no longer build stations on your planets that you want to protect. 1.9 when you went to war. You could not see the enemy planets and you have to seek and destroy. While 2.0 any time there a colonised planet. It shows up as a station market. Even if you have not upgraded it. It still shows the location of all colonize planets. Screaming. "over here. I painted a big X on the map where your Colossus needs to be taken."
I still do not understand why they change them to begin with. It felt like a silly change. By time you have them. You are blowing up stations in half a second.
If there anything I can do to help. Let me know. Though I do not know how to mod. I should watch some guides on how to make mods for Stellaris.
Oof I have not programmed in over a decade. Wonder what code they are using. If I am lucky the game is in C++ or C sharp.