Counter-Strike 2

Counter-Strike 2

de_fenestration
Kart 5 Apr, 2020 @ 2:04am
Suggestions for de_fenestration
I have played the map for around an hour and have gathered some feedback that maybe could make it into the map. I love this idea for a map first off and think it brings a fun variety game
type to CS:GO.

My first suggestion is for the beams that act as window frames around the 'back alley’ or the area you go to if you don’t jump down through the glass at T spawn. I suggest that these beams be solid so CTs working their way around after grabbing a hostage to get the high ground can get a different angle of attack when returning into the chaotic middle. I have often died dropping down to Ts ready and aimed that I could not see. I feel this could even the playing field a bit but not so much that it makes CTs overly powerful and dominate every round. Also I like cool trick jumps.

Secondly bots get stuck way too often at the top of the catapult and running into the corner up top. After they get free they almost always jump back down toward the hostages and to their death. I am not sure how this can be fixed but you have a lot of experience with bots so maybe you know what to do.

Thirdly the T buy zone I feel could be expanded more. I personally choose not to use loadout binds. In the community servers that are set up buy time is only 5 seconds often leaving me purchasing things on the move. However the T buy zone is cut short and leaves me the options of staying behind for a second to finish buying or leaving without equipment.

I am really enjoying my time playing on de_fenestration and hope to see improvements with the map as time goes on!