Men of War: Assault Squad 2

Men of War: Assault Squad 2

Air Missions of War (1.3)
 This topic has been pinned, so it's probably important
Ξ  [developer] 20 Jul, 2020 @ 6:21pm
[HOW TO] integrate Air-Mod to your Missions
FOR MP MAPS:

OPEN: pack.pak/map/multi/

==>> "battle_zones.mi" , "captureflag.mi" or "combat.mi"

COPY:

{Helpers
}
(include "/map/cosalcea/airmission/misc/aircraft_tz&wp.mi")

AND:

{triggers
(include "/map/cosalcea/combine.mi")

PASTE this to your MP Missions on same Place

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FOR HIGHER CAMERA VIEW:

OPEN "map" Data of your Mission

Change all "Clips" Ranges to: "{distance 200 2000}"

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FOR SP MISSIONS:

OPEN any Mission "0.mi"

EXAMPLE:

pack.pak/map/single/01_usa-skirmish/00b_usa-hurtgen -> 0.mi

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COPY:

(include "/map/cosalceasp/misc/rein_player/aircraft_rein_units_sp_usa.mi") <<<===
CHANGE "usa" TO NATION OF PLAYER

(include "/map/cosalceasp/misc/rein_ai/aircraft_rein_units_sp_ger.mi") <<<===
CHANGE "ger" TO NATION OF ENEMY

+----------------------------------------------------------------------------------------------------------------+

COPY:

{Helpers
(include "/map/cosalceasp/misc/aircraft_helper_sp.mi")

+----------------------------------------------------------------------------------------------------------------+

COPY:

{reinforcements
}
(include "/map/cosalceasp/misc/rein_player/aircraft_rein_sp_usa.mi")

<<<=== CHANGE "usa" TO NATION OF PLAYER

+----------------------------------------------------------------------------------------------------------------+

COPY:

{triggers
(include "/map/cosalceasp/misc/aircraft_scripts_sp_00b.mi")


+----------------------------------------------------------------------------------------------------------------+
+----------------------------------------------------------------------------------------------------------------+

AND PASTE this to your SP Missions "0.mi" on same Place
Last edited by Ξ; 29 Aug, 2020 @ 10:11pm
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Showing 1-3 of 3 comments
𝓦𝓲𝔃𝔃 18 Aug, 2020 @ 2:13pm 
Will this work with the Cold War mod 1.7.1?
𝓦𝓲𝔃𝔃 18 Aug, 2020 @ 2:14pm 
Also, in case it does, do i need to activate this mod as well along side CW?
Ξ  [developer] 18 Aug, 2020 @ 2:19pm 
No clue dude :) , can´t say what CW changes on behaviors for Vehicles and Airbornes.

Yes, you need to apply this Mod after CW, to overwrite all neccessary stuff.

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Showing 1-3 of 3 comments
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