RimWorld

RimWorld

Novakid Race (Continued)
swatblack 9 Aug, 2020 @ 5:28am
Body texture bug
another discussion because the character limit on steam comments is 1000

all novakid pawns have human body textures
also purple squares appear on them that dissapear after reloading the save
i loaded my previous save where i had a novakid colonist and they look fine
also looking at the comments i might be not the only one having this problem

anyways here is the log from a novakid colonist i spawned with a devtool
good luck and thank you for doing all of this gamer

Exception drawing Richard: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.AlienPartGenerator+AlienComp.GenerateColor (Verse.ColorGenerator gen) [0x00058] in <5e98fb7e14e1406b9a9483181d546fd4>:0
at AlienRace.AlienPartGenerator+AlienComp.get_ColorChannels () [0x000d4] in <5e98fb7e14e1406b9a9483181d546fd4>:0
at AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix (Verse.PawnGraphicSet __instance) [0x006d9] in <5e98fb7e14e1406b9a9483181d546fd4>:0
at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveAllGraphics_Patch4(Verse.PawnGraphicSet)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch2(Verse.PawnRenderer,UnityEngine.Vector3)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.Thing.Draw () [0x00007] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.ThingWithComps.Draw () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)