DayZ
PvZmoD_CustomisableZombies
happyman0073 19 Oct, 2022 @ 12:38pm
Problems using this mod with dbo_creatures (bloodsucker)
I want to have bloodsuckers on my server but for some reason the dbo basemod is broken and all bloodsuckers have the same, low health, making them no threat at all.
Due to this, I tried adding them to my characteristics file, as they also count as zombies afaik.
This didn`t have any effect at all though.

Does anybody know how to fix this?
Asking here because this the only way I can think of to fix this and the creator of dbo_creatures has blocked all communication channels (including comments etc.) and will only talk to you if you give him money.
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Showing 1-5 of 5 comments
Liven  [developer] 19 Oct, 2022 @ 12:56pm 
You have to create a new section with bloodsucker class name at the Beguinning of the Characteristics.xml list.
DankBoi69 24 Oct, 2022 @ 2:12pm 
Thank you for your quick answer. I really appreciate your work and effort :)
I didn`t realize I have to put the custom ones at the beginning tbh, a while ago I customized the Deadshore Mutants and it worked fine at the End of the file.

I now put everything where it`s supposed to go and tested it over the last couple of days but it still doesn`t really work. The results are very inconsistent. For a short amount of time the Bloodsuckers had more health, then I tried upping their health and they went back to their normal weak health. Really strange.
Seems to be a problem with the dbo_creatures mod, maybe left there on purpose so people pay to contact that guy.

Really seems to be a problem with that mod though, so nothing that concerns your work.

If somebody had a similar problem and found a solution, please tell me :)
Liven  [developer] 25 Oct, 2022 @ 5:11am 
I don't have problem with dbo_creatures, do you still have problem is you only use PvZmoD and dbo_creatures ? Maybe there is a conflict with another mod.
happyman0073 28 Oct, 2022 @ 3:37pm 
I tried out some stuff again. Now the health seems to work.
What I did was creating a type for every Bloodsucker, including the R classes and filling in the exact same info everywhere, also adding a ZmbM_BloodSucker_Base.

As to a conflict with another addon - I don`t think that was the cause. Already tried the dbo_creatures mod with the most basic of mods installed and I still had the same problem with the low health.
Now it works thoug. Idk how, but it works xD

Thanks a lot for your help Liven!
Liven  [developer] 28 Oct, 2022 @ 5:27pm 
I dig a little bit my side and it seams the headshot resistance is not applied because how the dbo_creatures is made.
If you have a server mod you can try to add a config.cpp containing this:
class CfgPatches { class DBO_Creatures { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DBO_Creatures"}; }; }; class CfgVehicles { class ZmbM_usSoldier_normal_Base; class ZmbM_BloodSucker_normal: ZmbM_usSoldier_normal_Base { scope = 2; class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_normalR: ZmbM_BloodSucker_normal{}; class ZmbM_BloodSucker_medium: ZmbM_BloodSucker_normal { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_mediumR: ZmbM_BloodSucker_normal { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_hard: ZmbM_BloodSucker_normal { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_hardR: ZmbM_BloodSucker_normal { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_superhard: ZmbM_BloodSucker_hard { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_superhardR: ZmbM_BloodSucker_hard { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_superweird: ZmbM_BloodSucker_hard { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; class ZmbM_BloodSucker_Alien: ZmbM_BloodSucker_hard { class DamageSystem { class DamageZones { class Head { fatalInjuryCoef = -1; }; }; }; }; };
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