DayZ
PvZmoD_CustomisableZombies
H3liumCat 21 Dec, 2024 @ 4:21am
PvZmoD_CustomisableZombies_Globals
How can I prevent the PvZmoD_CustomisableZombies_Globals from being overwritten again and again?
The following problem, whenever I delete the entries under ‘New Features’ because they are all duplicates and are already entered further up in the file, the mod creates the file again.

<!-- New feautures, you should move them in the right section (not mandatory but cleaner structure is easier for you to tweak) -->

I would like to do it exactly as it is described in the file! But it doesn't work. If I only change the entries in the upper part of the file, the changes do not become active because they seem to be overwritten by the New Features section. So I have to change two places in the same file.

Maybe I have a general error in my thinking. In any case, I would like to switch off the damage to vehicles, but this doesn't work if I don't set the value to 0 in both places in the file.
What I also don't quite understand is why the zombies cause damage to vehicles at all if I have activated ‘No Vehicle Damage’ in the expansion mod. Apparently the PvZmoD overwrites the ‘No VehicleDamage’ settings of the expansion mod.

But maybe I'm just too stupid for that!?
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Liven  [developer] 21 Dec, 2024 @ 4:48am 
Can you send me your globals.xml on discord liven28
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