Stellaris

Stellaris

Pantheons of the Void [DEPRECATED]
Big Sneezy 9 Apr, 2020 @ 11:35am
Suggestions
I'd love to see the mod take a somewhat different approach to religion in the future.

The big change I'd like to see is the addition of specific religions and the de-emphasis of religion type. There are a lot of ways these could be implemented, but I see some of the following as viable options:

a. At least one religion is added to any empire with a specific state religion type selected during empire creation. Some empires could have more than one religion. Typically, a religion should have tenets that follow the ethics of the originating empire when the game starts. All spiritual empires should have at least one dominant religion and possibly other minor religions. Non-spiritual empires could have minor religions.

b. Allow religions to be created mid-game. Mid-game religions would be created based on the tenets of a faction within an empire.

c. Pops should adopt religions the same way they adopt ethics, but independently. A pop with a religion would be drawn to the ethics of that religion (in this way, a minority faction could become powerful if they create a religion that spreads among the people, drawing them towards that ethic). Likewise, pops will be drawn to religions that support their ethics.

d. Religions can spread between empires, so evangelizing a religion that follows ethics you support would be a way to subvert another empire's civics. Supporting a faction would also emphasize any religions that are based on that factions ethics while de-emphasizing religions that aren't, since there would be more pops of the supported faction in the empire.

e. Adjust the way flexible and dogmatic paths work. Instead, a dogmatic empire would have one state religion it could pick (from among religions present in the empire's population), while a flexible empire wouldn't focus on any one religion. Mainly, the state can support one specific religion and be able to build up that religion's effects via the religion council interface, or an empire could be welcoming of all religions, which would reduce the effects of those religions on the empire's ethics attractions, allowing the empire to have many religions in harmony.

f. Each specific religion should offer some minor benefits to the pops that follow it. These can be things like output increases or decreases, happiness, and resource upkeep changes. Whether the government of the empire supports or oppresses that religion would impact how strong some of those effects are, and a highly supportive empire might cause pops to gain additional positive effects. Pops with religions that aren't the state religion would contribute to instability based on their political power.

Overall this would make religion a new mechanism to manage stability and ethics attraction, while also introducing a new dimension for interstellar politics. Further additions beyond these basics could include conflict between religions within your empire, wars based on religious differences between empires, a more elaborate process for the creation of a new religion starting with a sect or schism, offering support to religious groups within other empires, changes to migration and refugee mechanics based on religion, federations based on religion, and so much more. Getting the foundation right would be the first step though!
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Showing 1-14 of 14 comments
Big Sneezy 9 Apr, 2020 @ 11:50am 
I guess underpinning all this is a desire to move away from the idea that Dogmatic and Flexible are axis of conflict in the religious world. This just doesn't feel right to me. Instead those should impact the spread and impact of religions within an empire on that empire's stability, ethics attraction, resource output, and population upkeep (with possibly other more unique benefits!). Dogmatic empires can be at odds with each other as they'd often support different religions, while dogmatic and Flexible empires might not have as much conflict since the same religion might be in both (although the dogmatic might push more more prominence of it's religion within the flexible empire). Flexible empires would almost always have no reason to be in conflict with each other over religion. In game, this would mean Dogmatic empires would receive more benefits from their chosen religion while having more external political penalties and internal unrest, while flexible empires would not have as much or any external political issues (except maybe with specific dogmatic empires who are actively trying to influence the distribution of their religion within the flexible empire), but as a trade-off wouldn't receive as much benefit from their religions.

The other big thing is that religion type (monotheistic, animism, polytheistic) is not that relevant in the real world. It's much more about the civics each religion is based on, and whether the state is supporting one of those religions. At most, I'd say religion type might give some modifiers or detractors between empires that promote specific religions, but beyond that I don't think it should have much impact on the game.
Last edited by Big Sneezy; 9 Apr, 2020 @ 11:54am
Terrorxide 9 Apr, 2020 @ 12:53pm 
It is really refreshing to see how much thought you put into this. Keep it up!

Well, the current types of religions sure seem a little odd sometimes. Would be interesting if two Monotheism would also reflect on different (randomly named) gods for example.


For my suggestion: Just like the Cosmic Religion mod did, Pantheons should make Materialists either unable to pick a religion or have said materialism as kind of an Religion.

Though i already got informed how tricky it can be to mod the Ethics sometimes (or ever), so i am afraid that i do not know a good workaround rather than somehow implementing the Religions over to the civics, if that would make it easier to lock them from contradicting Ethics.
Last edited by Terrorxide; 9 Apr, 2020 @ 12:57pm
Big Sneezy 9 Apr, 2020 @ 2:03pm 
Yeah a lot of this depends on the devs actually fixing ethics attraction. I started a game on 2.6.3 with all my current mods and found my faction affiliations swinging wildly and constantly. It wasn't happening under 2.6.2. I agree that touching as lightly as possible on existing game mechanics would be ideal. I'm envisioning a from-scratch model for religion working side by side the existing mechanics and providing bonuses or maluses as appropriate.
Acebrandon117 11 Apr, 2020 @ 4:43pm 
I really wish that the buffs that came along with it were stronger. Because when I invest resources in upgrading the faith I don't feel like its very worthwhile.
Perhaps even different faiths even giving empires different buffs entirely.
For example I'm sure Animism and Atheism are in completely different ball parks so give them some different bonuses to go with it.
TheBigE 12 Apr, 2020 @ 12:06am 
While all of these ideas are definitely interesting and having them implemented would be fun to see, unfortunately I'm not skilled enough with modding to provide a lot of these changes and additions on my own. I took over maintenance of the mod from Complex simply so I could update the code for 2.6 and maintain/polish it as it exists currently. However, if anyone would like to volunteer to assist in upgrading the mod and implementing these suggestions, I'd be more than happy to accept whatever help is provided.
Darmug 13 Apr, 2020 @ 4:19am 
This is just a hollow suggestion that can have more added to it but it's this. A religion that worships technology and can help you get closer towards the Synthetic Ascension path. Basically the Omnissiah.
MantiSynth 14 Apr, 2020 @ 3:51pm 
Add some sort of restriction to what faith you can pick based on your ethics. In one of my games the Spiritualist FE was Atheist, which makes no sense at all. Also these different religions should provide some sort of bonus, such as Agnosticism giving a research bonus and Atheism giving a Materialist attraction
Yeah, the choices really need ethos restrictions. Spiritualists shouldn't be able to be atheistic, and fanatic materialists shouldn't be able to be monotheistic or polytheistic or anything other than atheistic or agnostic really.
TTV/COFFENATION 9 Jul, 2020 @ 3:43pm 
@TheBigE Im not a modding expert but ill take a look into that code and try to apply some of thoose ideas. Im not promising great succsess, but when i got some time, ill definitly give it a try.
Kepos 16 Nov, 2020 @ 9:28am 
Would love to see a compatibility patch to use this one with SCM mod, the successor of Petruxa's ethics and civics classic mod.
There are UI compatibility patches for both of them, but depending on load order, either I can't see SCM or Pantheons of the Void, while they both seem to be active. It should only be an UI issue from my view.
Last edited by Kepos; 16 Nov, 2020 @ 9:28am
Batniel 26 Mar, 2021 @ 8:00am 
The major change I'd like to see in this mod is just that spiritualists shouldn't be able to be atheist or agnostic, and I would suggest limiting materialists from monotheism and polytheism too, but I could live with just the first change. I've been trying to patch this myself but to no avail.
Teoctlamazqui 25 Aug, 2021 @ 3:05am 
a followup suggestion would be to add immersive events and ways to spread your religion.adding a new victory condition called religious victory would be sweet.i agree with the ideas here but id like to add that it would be cool to have named religions and having a separate ui in which you get to see your relationship with the head of it or something and based on that relationship events will play out.for example if your religious head and yourself are clashing,then they go into rebellion for example or turn on you during a war.
BJDERV 25 Aug, 2021 @ 10:50am 
a smaller suggestion would be to allow for called in allies to leave Inquisition wars or at the very least make the religious CBs something you can peace out from, like keep a -200% for CB resistance to peace but allow status quo and peace to be allowed by the wargoal
can u change pantheons ingame?
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