Kingdoms and Castles

Kingdoms and Castles

Elevation 1.0b
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Mr.Oscar 13 Jul, 2021 @ 7:08am
Update When?
Hello, Oskar here. I was just wondering like i would guess everybody else is. When this mod will get an update? I have very high hopes for this mod and honestly, one of the best mod's so far. Keep up the good work! :steamhappy:
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Showing 1-7 of 7 comments
Dame Puffball 6 Nov, 2021 @ 8:00pm 
pretty sure it's dead. Developer hasn't posted in a year
Mr.Oscar 9 Nov, 2021 @ 10:22pm 
Originally posted by Sir Puffball:
pretty sure it's dead. Developer hasn't posted in a year

Mhm.. sad because it was very good mod :/
MalikaiJack 21 Feb, 2022 @ 5:31pm 
I was working on it with him, but he ghosted me when I got banned over some BS from the discord. Had the pathing fixed and everything.
maru 25 May, 2022 @ 5:49pm 
Originally posted by MalikaiJack:
I was working on it with him, but he ghosted me when I got banned over some BS from the discord. Had the pathing fixed and everything.

Any chance of a fork or new version with the new update?
Squaul 5 Feb, 2023 @ 2:50am 
Originally posted by MalikaiJack:
I was working on it with him, but he ghosted me when I got banned over some BS from the discord. Had the pathing fixed and everything.
if it's true at least release your fix so we can truly see
Agentfox  [developer] 15 Jul, 2023 @ 5:23pm 
Hi all, sorry for the radio silence. On this topic I know it appears I have abandoned the mod and regarding the past few months that is definitely true. I needed a break from modding to make time for other things like most nonprofessional modders do at some point and I sincerely hope I can make time to return to this project again. For some time after the last update however I was working on this actively but making very little headway; the technical difficulties with pathfinding were basically insurmountable and I took up multiple offers for a second, third, fourth set of eyes to see what was wrong (including MalikaiJack's -- appreciate the help btw but I found later our work didn't actually result in a fix it only appeared that way temporarily) but everyone I know who attempted a fork didn't succeed. I'm still open to any other offers though, especially those who believe they have a lead on it. I expect time decay of the mod's consistency with the base game will be another technical issue to take on when theoretically remounting this project for any who are interested in my progress or wish to help, so that may cause further delays. I apologize for all the issues and it stems ultimately from the fact that this idea isn't necessarily reconcilable with the game's internal systems design. Everything that this mod has been able to achieve has been thanks to clever workarounds that take advantage of side-alleys known only by those familiar with the game's [current] internal workings or tedious work that would be unfeasible to those without the time. I no longer have those things to limitlessly dedicate but I hope when I do, I will be able to release this mod fully and without issues.
Agentfox  [developer] 22 Jul, 2023 @ 12:04pm 
Scratch that; just updated for latest game version
Last edited by Agentfox; 2 Sep, 2023 @ 11:28am
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