Stellaris

Stellaris

Morbid Origin 3.0.2
xika 19 Apr, 2020 @ 6:12am
Feedback "Foul Clover"
I was happy to see you've created an origins mod. I've loved the cruel challenges in your shroud mod so I was looking forward to this.

I've played the Foul Clover start. The first two tries I've got boxed in pretty soon but at the third try I barely managed to box them in.

https://i.imgur.com/4oaWtQR.jpg

(Maybe playing with the lowest hyperlane density is not optimal for this origin.)

The origin completely changed my early game. I usually rely on tech and diplomacy but here I was constantly building ships. I've chosen the fleet upgrade project and once the first one was done I was no longer in danger from those empires. Boxed in as they were they had no chance to keep up with my economy, even on grand admiral. They dared not to attack and so I could prepare until ~2225 to attack them.

The early refugees are a nice touch.


Here are some suggestions to improve the origin:

1) Make them more aggressive if boxed in. Maybe start an event that warns of imminent war with one of the empires and the option to spend some resources to sabotage them to delay the war for X years. And once you are at war with one of the empires trigger another even for the other two to join in.

2) Once liberated each of the worlds could trigger an event that - once completed - may grant you some pops (freed prisoners, de-programmed drones, ...) or an archaeological digsite, granting you insight into why these worlds turned evil.

3) Once all three empires are eradicated another event granting unity and maybe even an artifact?

PS: I've played on the 13th and 14th, so these comments may be outdated.
Last edited by xika; 19 Apr, 2020 @ 6:12am
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HolyFarglesnot 18 May, 2020 @ 4:48pm 
Really nice ideas! I second these!
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