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Edit: also Legacy heros the helmets doesnt hide the hair at all
Scarf
**itemVariant.wardingInDungeons
appear bald in combat mpas and story. They have no hair!. I turned off the mods, tryed changinf hain un appearance nothing worked. After starting new chapter of a campaign (after the years of peace) it seemed to get fixed, but in the first battle the porblem begane again.
Scarf
Fernshadow Enchanted Helm (Tier3)
Once you return to the overland view, the characters return to normal. Comic stories lad the characters as intended.
But as soon as they get into combat, they get bald again! If you want a screenshot just ask.
Logs are in steamapps/common/wildermyth/logs
I've only managed to barely single out that it could be the helmet so I'm not certain and just working with whatever clues and signs I can make note of. I've sent you the Discord invite so we can discuss about this. Appreciated!
Edit: I looked at a few logs and the errors seem to point toward another set of mods instead of the one I suspected initially. However, these mods are a bit lighter and include character customizations and new augments. This still falls under the "augments could be a culprit?" as helms are also augments too. Maybe you can make heads or tails from the logs when I send them over.
Don Thy Helmet as a mod has a higher number value. And as a result, Expanded Items: Helms is actually getting overwritten by the mod you've uploaded. It creates this strange character-creation issue where there are only 3 helmets available, and helmet neck and hair panels are straight up not visible or even clickable.
Suggestion: Making the number value of Expanded Items: Helms at the very least higher than Don Thy Helm's standard value? Thank you for reading!