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Asset: 463864579.Volvo FH '14 (Wood)_Data
VehicleID: 12294
Type: CargoTruckAI
Severity: High
System.NullReferenceException: Object reference not set to an instance of an object
at ColossalFramework.Math.Segment3.DistanceSqr (Vector3 p, System.Single+ u) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomCheckOtherVehicle (UInt16 vehicleId, .Vehicle+ vehicleData, .Frame+ frameData, System.Single+ maxSpeed, System.Boolean+ blocked, UnityEngine.Vector3+ collisionPush, Single maxBraking, UInt16 otherID, .Vehicle+ otherData, Vector3 min, Vector3 max, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.CheckOtherVehicles (UInt16 vehicleID, .Vehicle+ vehicleData, .Frame+ frameData, System.Single+ maxSpeed, System.Boolean+ blocked, UnityEngine.Vector3+ collisionPush, Single maxDistance, Single maxBraking, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle+ vehicleData, .Frame+ frameData, UInt16 leaderID, .Vehicle+ leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle+ vehicleData, UInt16 leaderID, .Vehicle+ leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle+ vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCargoTruckAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle+ vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.VehicleManagerPatch.SimulationStep (.VehicleAI _this, UInt16 vehicleID, .Vehicle+ data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
----------------------------------------------------------------------------------------------------------------------------
suddenly this error pops up with everytime different name of vehicle in the name!
Looks like TMPE is losing it.
Am I right?
Loading Screen Mod "Safe Mode" options can sometimes recover from the error - see
https://github.com/CitiesSkylinesMods/TMPE/wiki/Object-reference-not-set-to-an-instance-of-an-object
error is going again also temperairly removed TMPE.
because pc runs smoother without it!
at ZoneBlock.CalculateBlock3 (UInt16 blockID) [0x00000] in <filename unknown>:0
at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
at BuildingAI.CheckUnlocking () <0x0002f>
at (wrapper dynamic-method) BuildingManager.SimulationStepImpl_Patch0 (object,int) <0x00d91>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
https://github.com/CitiesSkylinesMods/TMPE/wiki/Object-reference-not-set-to-an-instance-of-an-object
Asset: Sedan
VehicleID: 1618
Type: PassengerCarAI
Severity: High
System.NullReferenceException: Object reference not set to an instance of an object
at TrafficManager.Manager.Impl.ParkingRestrictionsManager.IsParkingAllowed (UInt16 segmentId, Direction finalDir) [0x00000] in <filename unknown>:0
at TrafficManager.Manager.Impl.AdvancedParkingManager+<>c__DisplayClass26_0.<FindParkingSpaceAtRoadSide>g__LoopHandler
An exception occured during CitizenAI simulation step.
Asset: Educated Male 2
CitizenID: 576186
Type: ResidentAI
Severity: High
System.NullReferenceException: Object reference not set to an instance of an object
at ResidentAI.UpdateWellbeing (UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
at ResidentAI.SimulationStep (UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.CitizenManagerPatch.SimulationStep (.CitizenAI _this, UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
Do you get the error even after exiting to desktop and reloading?
at TrainTrackBaseAI.UpdateLanes (uint16,NetSegment+,bool) <0x005d0>
at NetSegment.UpdateLanes (uint16,bool) <0x00092>
at NetNode.CheckHeightOffset (uint16) <0x0045a>
at NetNode.TerrainUpdated (uint16,single,single,single,single) <0x00aee>
at NetManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x00534>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x0066b>
at TerrainManager.UpdateData (SimulationManager/UpdateMode) <0x000ef>
at (wrapper dynamic-method) SimulationManager.Managers_UpdateData_Patch2 (SimulationManager/UpdateMode,single,single) <0x00105>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x00bdf>
at AsyncTask.Execute () <0x000a8>
at WaterSimulation.ReleaseWaterWave (UInt16 wave) [0x00000] in <filename unknown>:0
at DisasterManager.ReleaseDisaster (UInt16 disasterIndex) [0x00000] in <filename unknown>:0
at DisasterManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at DisasterManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
at BuildingAI.CheckUnlocking () <0x0002f>
at (wrapper dynamic-method) BuildingManager.SimulationStepImpl_Patch0 (object,int) <0x00d91>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>