Cities: Skylines

Cities: Skylines

Extended Error Reporting
Strad  [developer] 10 Apr, 2020 @ 6:53am
Paste your errors here
This is the place where to paste your errors. Unfortunately I don't have enough time to help you, so you can only hope in the help of others. You have a much higher chance to find help if you report it at the source mod/asset
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Showing 1-15 of 37 comments
HEESEUNGIE 11 Apr, 2020 @ 4:37am 
An exception occured during VehicleAI simulation step.
Asset: 463864579.Volvo FH '14 (Wood)_Data
VehicleID: 12294
Type: CargoTruckAI
Severity: High

System.NullReferenceException: Object reference not set to an instance of an object
at ColossalFramework.Math.Segment3.DistanceSqr (Vector3 p, System.Single+ u) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomCheckOtherVehicle (UInt16 vehicleId, .Vehicle+ vehicleData, .Frame+ frameData, System.Single+ maxSpeed, System.Boolean+ blocked, UnityEngine.Vector3+ collisionPush, Single maxBraking, UInt16 otherID, .Vehicle+ otherData, Vector3 min, Vector3 max, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.CheckOtherVehicles (UInt16 vehicleID, .Vehicle+ vehicleData, .Frame+ frameData, System.Single+ maxSpeed, System.Boolean+ blocked, UnityEngine.Vector3+ collisionPush, Single maxDistance, Single maxBraking, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle+ vehicleData, .Frame+ frameData, UInt16 leaderID, .Vehicle+ leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle+ vehicleData, UInt16 leaderID, .Vehicle+ leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle+ vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCargoTruckAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle+ vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.VehicleManagerPatch.SimulationStep (.VehicleAI _this, UInt16 vehicleID, .Vehicle+ data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0

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suddenly this error pops up with everytime different name of vehicle in the name!
Looks like TMPE is losing it.

Am I right?
Strad  [developer] 11 Apr, 2020 @ 10:09am 
Hard to say for sure, as traffic manager just copies much of the vanilla game code.
stmSantana 12 Apr, 2020 @ 8:31pm 
@WONHO OPPA
Loading Screen Mod "Safe Mode" options can sometimes recover from the error - see
https://github.com/CitiesSkylinesMods/TMPE/wiki/Object-reference-not-set-to-an-instance-of-an-object
HEESEUNGIE 13 Apr, 2020 @ 4:50am 
both! thanks for reaction.
error is going again also temperairly removed TMPE.
because pc runs smoother without it!
elpascu1 13 Apr, 2020 @ 6:09am 
System.NullReferenceException: Object reference not set to an instance of an object
at ZoneBlock.CalculateBlock3 (UInt16 blockID) [0x00000] in <filename unknown>:0
at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
elpascu1 13 Apr, 2020 @ 6:10am 
It suddenly apeared, and there is no way no close the error window
Gnuśniarz 16 Apr, 2020 @ 9:16am 
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () <0x0002f>
at (wrapper dynamic-method) BuildingManager.SimulationStepImpl_Patch0 (object,int) <0x00d91>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Allystrya 21 Apr, 2020 @ 1:26pm 
小潘 24 Apr, 2020 @ 5:09am 
An exception occured during VehicleAI simulation step.
Asset: Sedan
VehicleID: 1618
Type: PassengerCarAI
Severity: High

System.NullReferenceException: Object reference not set to an instance of an object
at TrafficManager.Manager.Impl.ParkingRestrictionsManager.IsParkingAllowed (UInt16 segmentId, Direction finalDir) [0x00000] in <filename unknown>:0
at TrafficManager.Manager.Impl.AdvancedParkingManager+<>c__DisplayClass26_0.<FindParkingSpaceAtRoadSide>g__LoopHandler
soso.lakers 7 May, 2020 @ 9:06pm 
Hi guys would love some help on this error, i really dont know how to fix it. When i launched my city, this error message kept popping up. I had to force quit the game.

An exception occured during CitizenAI simulation step.
Asset: Educated Male 2
CitizenID: 576186
Type: ResidentAI
Severity: High

System.NullReferenceException: Object reference not set to an instance of an object
at ResidentAI.UpdateWellbeing (UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
at ResidentAI.SimulationStep (UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
at HealkitMod.Patches.CitizenManagerPatch.SimulationStep (.CitizenAI _this, UInt32 citizenID, .Citizen+ data) [0x00000] in <filename unknown>:0
Allystrya 7 May, 2020 @ 9:38pm 
@soso.lakers - To be honest it always is more helpful to have the entire log than just one tiny section of it at any time. My analogy is always it is like trying to tell someone the plot of a book based on 1 paragraph in the middle.

Do you get the error even after exiting to desktop and reloading?
Didts 14 May, 2020 @ 8:23am 
System.NullReferenceException: Object reference not set to an instance of an object
at TrainTrackBaseAI.UpdateLanes (uint16,NetSegment+,bool) <0x005d0>
at NetSegment.UpdateLanes (uint16,bool) <0x00092>
at NetNode.CheckHeightOffset (uint16) <0x0045a>
at NetNode.TerrainUpdated (uint16,single,single,single,single) <0x00aee>
at NetManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x00534>
at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e>
at TerrainModify.UpdateAreaImplementation () <0x018f1>
at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x0066b>
at TerrainManager.UpdateData (SimulationManager/UpdateMode) <0x000ef>
at (wrapper dynamic-method) SimulationManager.Managers_UpdateData_Patch2 (SimulationManager/UpdateMode,single,single) <0x00105>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x00bdf>
at AsyncTask.Execute () <0x000a8>
Future 4 Jul, 2020 @ 9:54am 
System.NullReferenceException: Object reference not set to an instance of an object
at WaterSimulation.ReleaseWaterWave (UInt16 wave) [0x00000] in <filename unknown>:0
at DisasterManager.ReleaseDisaster (UInt16 disasterIndex) [0x00000] in <filename unknown>:0
at DisasterManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at DisasterManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Bow 8 Jul, 2020 @ 10:20am 
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingAI.CheckUnlocking () <0x0002f>
at (wrapper dynamic-method) BuildingManager.SimulationStepImpl_Patch0 (object,int) <0x00d91>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Bow 8 Jul, 2020 @ 10:20am 
No idea what is causeing it
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