Rivals of Aether

Rivals of Aether

Cuphead
Shaunt  [developer] 12 Apr, 2020 @ 6:55am
Cuphead Balance Suggestions
For any suggestions you may have relating to Cuphead's balancing
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Showing 1-8 of 8 comments
tanning korosu 13 Apr, 2020 @ 1:55pm 
quick swap
face1846 15 Apr, 2020 @ 9:05am 
up special should have meteor effect
Sir.NinjaYoshi 19 Apr, 2020 @ 7:12pm 
i feel like cuphead's foward and down strongd don't have enough kill power,
JRetrioX 21 Apr, 2020 @ 11:14am 
Do you think you can make cuphead's forward airdodge his dash?
Sakai 25 Apr, 2020 @ 12:51pm 
I got some ideas
just some small quallity of life suggsestions

1.)
I feel like his spreedfire needs in between projektiles at 30° & -30°
and the bounceBall doesn't bounce ? this is something that really feels off to me

2.)
Maby increase firerate and speed of his projectiles

He might be OP at first and you maby have to nerve him afterwards
but for now his weapons don't really feel like cuphead

maby reduce / remove hitstun on them if you do so

3.)
Pretty sure he could crouch and shoot in his game
that would be cool to see as well

4.)
taunt makes his face to dark in my opinion / it doesn't look like a cup, just a mouth and 2 eyes

5.)
Maby make it snap back to forward shoots, if you let go of UP while holding Special
__________________________
Other than that pretty fun charakter so far
Zora_TK 12 Jul, 2020 @ 1:42pm 
A few things I think could be good changes after playing Cuphead for a few days. I'm a competitive player, and I understand if you're not looking to balance this character towards my side of the community. Also I'm sorry if I get any terminology wrong or anything, I'm not too familiar with what some of this stuff is called. :hatty:

1. His up strong has a linking hitbox below him that sends up into the move, but it's active for 1 frame while the sweetspot is out, causing the strong hit to connect then get cancelled by the linking hitbox. Or just give it a 1 or 2 frame hitbox lock out on the sweetspot so it doesn't get cancelled by the linking hit.

2. Maybe apply an angle flipper (I think that's what it's called? idk) to the sweet spot of back air so that you can use it to reverse the hitbox and send people forward (and maybe give it a hitbox lockout so it doesn't get cancelled out by the hitbox in front of him on back air).

3. The only supers (side special) that feel like they're worth using are the Lobber and Roundabout supers. Maybe give Charge a sweetspot in the center to give it more kill power?

4. Tone down his damage and just increase his kill power all around. Against heavier characters I can't get a kill until 200%+ if my opponent has good DI.

5. Give up tilt less end lag on hit so that it can consistently combo.

6. Change the knockback on down air so that the hitboxes connect more consistently.

7. Make forward air 3 hitboxes instead of 4 so that the final hit connects more consistently.

8. To compensate for these changes, I'd say maybe make him a little slower. I don't want to change the fact that he's a zoner, but I think he shouldn't be able to run circles around other characters like he does now.

Thank you for taking time to read these, I'm really enjoying this character and would just like to see a few changes.

Edit: And maybe give down special some kind of use in the air? There may be something I'm missing with that, but maybe make it so that if you use it in the air it automatically changes your ammo back to the default peashooter?
Last edited by Zora_TK; 12 Jul, 2020 @ 2:32pm
SexHaver_Bosnia 12 Jul, 2020 @ 5:49pm 
Originally posted by tanning korosu:
quick swap
si
Mongus 16 Aug, 2022 @ 10:35am 
make it so cuphead can shoot diagonally
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