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this game has one mayor problem with stashes and you already reduce the scale of said problem.
My most desired treasures to be found in stashes aside from what they include now:
1.strong weaponry!
most droped guns are sadly trash and it becomes a real chore to find good guns. The result is to desire quantity over quality for military vessels. Now I dont want to get legendary turrets in every stash but 1/10 stashes with exotic/legendary turret drop ( point defence and anti figher stuff should be excluded if possible ).
An extended version of these treasure can even be paired to some kind of beacon hunt. A treasure map that includes multiple sector coords. In one of those sectors there is a really huge treasure chest holding 5 guns of at least exotic rarity.
Possible ways could be
-> a chance to find them for sale at equipment docks.
-> rare drop out of random secret stashes themselves.
-> drop after killing a pirate.
2. ressources.
This would come in handy especially early on but also later into the game. For example I could find 10k trinium out of stashes in the usual trinium area. This means I could get my trinium in small amoounts without having the need to mine it. The mentioned treasure map could then be randomized to include only ressources, a mix of both, or only guns.
Maybe the cash reward compared to now can always be doubled paired with a rare chance for it to contain highly increased amounts (e.g. 10m cash in 1 out of 100 or even 1000 stashes).
The current beta cut down a lot of desire on the players side to do stuff manually with the replacement of the pre 2.0 orders and also cutting down the amount of findable asteroids a lot!
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are you still interest to work on this mod. With these ideas you could really turn treasure hunting into one of the fun main actions a player can do! =)
The concept of selectively customizing drops based on chance seems doable, and likely extensible to customizing the drop quality. I will need to investigate this at some point. Dropping resources based on location is also doable afaik.
However, the concept of linking it to the bulletin board as quests, or based on different event (e.g. pirate kill) would be the most complex. I haven't dabbled in the event system so far.
If you have not joined discord yet. there is a whole nice modding community to help you with eventual problems if you encounter any while digging into the implementation of events? But I even think treasure maps being a drop from a pirate, a rare find in equipment docks/ mobile traders and them being included in hidden chests would not require a creation of any new event. In anycase there are really skilled modders over there that can help you reach your goal both with ideas on how to reach your goal the best way and with their modding knowledge to explain possible difficulties while you are smithing it out.
I gonna wait patiently and with excitment for this new mod.
One more thing for the idea. 2.0 made claimable asteroids extremly rare. A treasure map that would lead to a sector with 2+ claimables would also be a nice reward =)