Sid Meier's Civilization V

Sid Meier's Civilization V

Iska's Empires Ascendant
Iska and Ismet  [developer] 8 May, 2020 @ 5:39pm
Known Issues
- Many things break if playing in a language other than English
- Because this is a DLL mod, many things will break if playing on Mac
- CTD when playing with 22 Major Players, 21 is fine. Relates to Observer DLL changes, will be reverted eventually
- EconomicOverview doesn't include new gold or food / production mods, or new yields
- Abolition Civic Tenet still not available even with correct prereqs
- Liberty Tree only grants 2 civic Tenets instead of 3
- Golden Age Policy not granting Golden Age
- New industry architect/engineer modifier not implemented.
- Korean ability doesn't work on Priest Specialists
- A number of Civic Tenets grant a base Unit Building instead of a Unique one (e.g. Shrine instead of Pyramid)
- Legal Treatise text popup on invisible lands
- World Currencies ui showing unmet Civilizations
- Two City-States don't have Leaders (the Aussie ones)
- Major/minor deity belief faith text replace issues -> some yields a 1 or 2 off
- Flavian Amphitheatre showing wrong Icon on Notification when built
- CityStates can build Flavian Amphitheater
- Blank dialogue when offered defensive pact or vassalage from AI
- State Canals Civic Tenet not working
- Imperial Era splash broken
- Grant Prestige mission broken
- Archaeology sites can't be decided once done by a great version & any Archaeology digging causes game to crash turn after
- Germany passive doesn't work as intended
- Ocassionally can't choose option to ask for friendship to another civ even though it shows up when talking to them
- Tyre / Munster / Guadalcanal / Vanuatu
- some of the Tribal TSLs are off
- Staring Bonus' Great Plains and Meoamerican bonuses are broken
- Rise and Fall map has 5 random chunks of ice
- Fundamentalism Ideology has duplicate Universal Healthcare Tenets
- Hospital requires Aqueduct rather than Physician's Office
Last edited by Iska and Ismet; 9 Jul, 2022 @ 7:48pm
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Showing 1-15 of 121 comments
Iska and Ismet  [developer] 8 May, 2020 @ 5:40pm 
If you encounter a bug that isn't listed here, please post with details. A screenshot helps/logs and saves help even more. Google "enable civ 5 logging" if you don't know how to do this.
arieviloj 14 May, 2020 @ 7:08pm 
wtz up player! all good? hope so

so..i was building the Skara Brae but Pedro ended before me. But I still continued to build the monument. "Prosperity Capital City Belief not functional" I just chose this belief right now oh no..lol
I missed the moment for the SShot, but i can send the logs. Where?
I noticed that in games where meeting a civ means crashing to desktop, they always are religion-founders and beyond the map edge (the line that makes terrain buggy). I already prior deleted JFD's Epithets. The most recent case was with Darius/Persia, and he probably founded Zoroastrianism.

Oh, and sometimes the screen would drag itself to a location which I presume would be an AI city, in order to show me their popups like festivals and human sacrifices.

edit: looks like it's on my part for the meeting civ crash, had to lower the leader animation quality. However the latter still happens.
Last edited by 她惹绿色 笔吴 (猫 ㅇㅅ; 17 May, 2020 @ 2:35am
Iska and Ismet  [developer] 17 May, 2020 @ 6:58am 
@arieviloj I'm good! How are you? Thanks for the report! Just to clarify, Pedro was a building and completed a Wonder, but your City kept building that Wonder? Weird. Will investigate.
@cagliostro Thanks! will investigate
Last edited by Iska and Ismet; 17 May, 2020 @ 7:10am
L425 28 May, 2020 @ 5:01pm 
I just played the mod a bit, and I have found a few other bugs :

- Prosperity don't make gold (the topPanel do the calculation is right, but I don't get the prosperity
gold in the end turn).

- The monopolies didn't worked either (I had a olive monopolie, I could see it, but I didn't gain the
bonus)

- The aqueduct building don't provide health

- Sometimes have to reload because I can't end my turn, because I have to take a civic tenet to
end the turn, but I don't have enough point to have a civic tenet.


Also, it seems to work with the "Ingame Editor" mod, can be usefull for testing stuff ingame (even if the ingame editor can't help for the civic tenets).


Fantastic work, I hope you will continue this.
Iska and Ismet  [developer] 11 Jul, 2020 @ 9:36pm 
big update to known issues list, next update will be focused solely on fixing issues.
lordvetinari 31 Jul, 2020 @ 4:55am 
First of all, this is the mod I was hoping for! Really awesome concept and great work.

Onto the less nice things, I think I've stumbled on a softlock.

I'm playing Rome, marathon on a huge map. I made my nation a chieftain when it became available, then it on occasion (six times or so, I don't remember exactly) prompted me with tenents to choose and everything went well up until the last time it happened: there was no tenents list to choose from. Since the next turn button automatically opens the government window, I'm stuck there.

I don't know if it's relevant, but between the penultimate and the last time it prompted me with tenents to choose, I conquered a couple of encroaching cities from another civilization and puppeted them. Also, I'm now in the preclassic era.
Last edited by lordvetinari; 31 Jul, 2020 @ 4:56am
Iska and Ismet  [developer] 31 Jul, 2020 @ 6:30am 
Huh, this is an obvious issue I've never thought of or encountered... Thanks for the report and the kind words! I'll make sure to fix this for the next update. If you still have the save you ca get around this by using the enter key to force next turn.
Last edited by Iska and Ismet; 31 Jul, 2020 @ 6:39am
lordvetinari 31 Jul, 2020 @ 8:36am 
I'll try, thanks!

To understand, is there a limit of the amount of tenents one can have? Because there was still a lot to be chosen the last time I got prompted with that list. And if I indeed reached the limit, I feel there's some pacing issues there, as I'm barely starting the game.
Last edited by lordvetinari; 31 Jul, 2020 @ 8:39am
Iska and Ismet  [developer] 31 Jul, 2020 @ 8:38am 
There isn't, so that makes it even stranger. Were you using other mods? Could I check out your lua log if you know what that is?
lordvetinari 31 Jul, 2020 @ 8:42am 
If you tell me where to find it, I'll be happy! Indeed I am using another couple of mods: InfoAddict, the Communitas Map scrips, another that extends the range of the caravans based on the size of the map (so that on huge map they are not utterly useless), and finally another one that repaces Marathon so that research is still slow, but building times are approachable. This last one makes playing through Marathon much more interesting rather than a slog.
Last edited by lordvetinari; 31 Jul, 2020 @ 8:44am
Iska and Ismet  [developer] 31 Jul, 2020 @ 8:51am 
https://forums.civfanatics.com/threads/how-to-enable-logging.487482/

I don't think any of those would conflict... but it's possible. The lua log would be greatly appreciated.
lordvetinari 31 Jul, 2020 @ 1:22pm 
{LINK REMOVED}

Here we go. Sorry I didn't answer earlier, I had to find the time to launch the game, and then you know how it happens, there's always another turn before quitting :P
Last edited by lordvetinari; 31 Jul, 2020 @ 1:23pm
Iska and Ismet  [developer] 1 Aug, 2020 @ 12:28pm 
thanks! It seems unfortunately your link was removed.
darkf0xTV 5 Aug, 2020 @ 8:20am 
Hey this is just my review as I have been using this mod for a lot of my games and love it, my only problem with this overhaul is that the core features it is implementing is still not updated. Regardless it is getting better every update but I would really love every civics and government panel effect to work when unlocked. Currently their still are some that the effects I do not see, mainly the tech unlocks.
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