Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Variables for Tex-Spawns (Vanilla/on the floating Islands)
- Max. Variable ranging from 0 -10 for wild. living Magmasaur.
Original-Text:
.µG|- Wasted Penguin:
Hello there.
Sadly i got one gamebreaking bug for me with this mod: every tex-creature now spawn on the floating islands! There are serval tex Paras, Tex Rex, Tex Stegos and Tex trikes right ON the floating islands!
Maybe this issue is related to the fact that i am also using the MarniiMods:Wildlife Mod, wich adds some more creatures to the game?!
undefinied:: That isn't a bug, it is intended
.µG|- Wasted Penguin: Why is it like that? i would rather have the tex-creatures spawned on the ground instead of having bunches of them on the floating island.. :/
undefinied: I wanted to make the islands a bit more interesting and possibly dangerous
.µG|- Wasted Penguin: if you make it a variable to spawn vanilla 0/on the islands 1 i will donate 10 USD :)
Edit: just to be clear, i am just speaking about to tex-creatures. Everything else should stay as it is! (or maybe a max. variable of the magmasaur?!