Ravenfield

Ravenfield

[Delum] Operation Druga TEST VERSION, WIP
 This topic has been pinned, so it's probably important
Jancias 15 Apr, 2020 @ 2:42am
[FEEDBACK SECTION] [We no longer accept feedback; map scrapped.]
Yes, i'm a dev.
Yes, Druga is second in Polish.
Yes, we want your feedback.

This release isnt intended for normal sessions, instead it is intended for getting feedback from the community. Please post what you'd like changed/added into the map in the comments.
Last edited by Jancias; 7 Jun, 2020 @ 7:36am
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Showing 1-15 of 17 comments
Jupyter Notebook 16 Apr, 2020 @ 5:03am 
hello i have played most of your maps and i loved them. this one wasn´t anny diferent. still i spoted a bung near the warehouse. there is a wall that the bots are able to just pass trow it.
continue with good job and good luck.
Jancias 16 Apr, 2020 @ 5:06am 
Bots tend to pass through walls when they feel like it, this is an issue with Ravenfield and is out of our range of control.
osidoshir 16 Apr, 2020 @ 7:11am 
Could you please make capture point in fortres,boat(s) and ship(s) functional as vehicle and remove this tower from forest.
Vel  [developer] 16 Apr, 2020 @ 8:51am 
This is a Work In Progress version of the map. The boats, light cruiser and castle are out of bounds for now since I only needed feedback of the town.
Jancias 16 Apr, 2020 @ 8:52am 
The castle is supposed to be a background object, and features no close-up details. Ships are fully functional, but they're not finished yet. You'll be able to use them properly when the map releases fully. I don't really know why that tower exists there but yeah i'll ask Vel to remove it.
BjN 17 Apr, 2020 @ 10:52am 
can you make an cfg one?
Vel  [developer] 17 Apr, 2020 @ 11:00am 
A what?
Vel  [developer] 17 Apr, 2020 @ 11:00am 
If you mean config version, no. There is nothing to config and this is just the test version. You'll have a config version in the full release.
BjN 18 Apr, 2020 @ 4:35am 
ok
Oxide 3 May, 2020 @ 1:18pm 
the water is invisible on mac
Jancias 3 May, 2020 @ 3:42pm 
Mac isnt supported yet, the full version will include a mac version for all you apples out there :)
Oxide 3 May, 2020 @ 4:12pm 
thanks
[ACPL] Jon 6 Jun, 2020 @ 4:47pm 
yo you brilliant ♥♥♥♥♥♥♥♥♥♥♥♥♥

The map is pretty fun, but:
- there are one or two sections where AI cross through the wall (I'll try to find a screenshot)
- the AI's seem to be too drawn to one side of the map
- PLEASE change the map so it doesn't force outfits
- probably some extra clutter \ cover in the streets and buildings would come in handy

Vel  [developer] 7 Jun, 2020 @ 2:09am 
The map has been discontinued because the AI is braindead and refuses to follow my instructions. They don't care about walls, they always pass through them, and I doubt I'll release a config version.
[ACPL] Jon 7 Jun, 2020 @ 5:30am 
Originally posted by Vel:
The map has been discontinued because the AI is braindead and refuses to follow my instructions. They don't care about walls, they always pass through them, and I doubt I'll release a config version.
:(

What if you'd put some kind of base-game blockers, like sandbags or crates in on the "inner" side of the walls? That should block them, shouldn't it?

Please make a configable version.
Last edited by [ACPL] Jon; 7 Jun, 2020 @ 5:31am
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