Stellaris

Stellaris

Complex Origins
Complex  [developer] 27 Apr, 2020 @ 1:39pm
Bugs
yeah
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Showing 1-15 of 51 comments
Ragnarok 27 Apr, 2020 @ 3:29pm 
Exodus start makes my species have 0% habitability on the chosen worlds, despite them having the proper habitability type.
Soul in Shadow 27 Apr, 2020 @ 8:35pm 
Agglomerating Nanites does not modify the build cost of colony ships.
Quin_D 28 Apr, 2020 @ 11:50am 
patron moon does nothing except add the moon to my planet. no buffs, no "grow moon" decision, just a normal moon with a 2 engineering deposit
Complex  [developer] 28 Apr, 2020 @ 12:17pm 
Originally posted by Quin_D:
patron moon does nothing except add the moon to my planet. no buffs, no "grow moon" decision, just a normal moon with a 2 engineering deposit
Hi Quin ! check ur planetary modifiers! :D
As for the decision, bare in mind that the planet u colonize needs to have a moon to turn it into a patron :D
Complex  [developer] 28 Apr, 2020 @ 12:17pm 
Originally posted by Soul in Shadow:
Agglomerating Nanites does not modify the build cost of colony ships.
thanks, ill take a look at it
Complex  [developer] 28 Apr, 2020 @ 12:17pm 
Originally posted by Ragnarok:
Exodus start makes my species have 0% habitability on the chosen worlds, despite them having the proper habitability type.
thats ok, its a stellaris thing, as soon as u colonize its all good
frederikmarten6 29 Apr, 2020 @ 2:48pm 
I have the same Problem as Quin i checked my planetary modifiers there is nothing. Patreon moon does not do anything. I tried to disabel planetary diversity but it did not change a thing. Any ideas or things i could show you to help finding the problem ?
Babanabanan 1 May, 2020 @ 2:40am 
Hey so I was really excited to try the stargate start, it's a really great idea, but, sadly, it seems to bug out, and any empires linked by stargate have a +<large number> diplomacy bonus from distance. Best guess, a little bug somewhere causes that value to overflow, but I'm not quite sure why. I am also using 150 mods, which almost definitely has something to do with it, but I've only observed this with empires that have a stargate, for what it's worth.
Icen 1 May, 2020 @ 11:01pm 
Hey just leaving a bug report that I have a stargate spawn at a Class B Star while playing. Image Here[prnt.sc]
Last edited by Icen; 1 May, 2020 @ 11:01pm
Pete 5 May, 2020 @ 10:50pm 
Originally posted by Quin_D:
patron moon does nothing except add the moon to my planet. no buffs, no "grow moon" decision, just a normal moon with a 2 engineering deposit
First origin I tried from this mod and having this same thing, does nothing. Currently the game is at 2372 and no events, interactions, modifiers or anything from the origin so far has happened.
Sakuro 14 May, 2020 @ 2:46pm 
Concerning the Patron Moon origin, I start with the Patron. However after taking a world via invasion in a total war CB there is Decision to Grow a Patron Moon. The world does have a moon. I made sure of that.
SilasPT 18 May, 2020 @ 4:42am 
Did try the Exodus origin, but every time i start a game i start with 2-3 systems with 3 colony ships each for some reason, been trying to see if i could fix it by changing the galaxy settings, but i have been unable to make it work.
Complex  [developer] 18 May, 2020 @ 8:14am 
Originally posted by SilasPT:
Did try the Exodus origin, but every time i start a game i start with 2-3 systems with 3 colony ships each for some reason, been trying to see if i could fix it by changing the galaxy settings, but i have been unable to make it work.

do u have other mods?
thats so weird.. :O ill try it tho
SilasPT 18 May, 2020 @ 9:19am 
Originally posted by Complex:
Originally posted by SilasPT:
Did try the Exodus origin, but every time i start a game i start with 2-3 systems with 3 colony ships each for some reason, been trying to see if i could fix it by changing the galaxy settings, but i have been unable to make it work.

do u have other mods?
thats so weird.. :O ill try it tho
No other mods at all, did try the mod with both the beta and current version, although it did still happen.
Complex  [developer] 18 May, 2020 @ 12:14pm 
Originally posted by SilasPT:
Originally posted by Complex:

do u have other mods?
thats so weird.. :O ill try it tho
No other mods at all, did try the mod with both the beta and current version, although it did still happen.

i just tested it out and it is working fine and as intended. the origin gives u 3 colony ships in 3 different systems with their escorts: a science ship, a construction ship and 3 corvettes
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