Unturned

Unturned

Last Pilgrim
Quiantkbw123 17 Apr, 2020 @ 3:58pm
Thoughts
Fun, Interesting concept though has some flaws (these are the things I noticed when playing the map and by looking through the editor).

There's an issue with how the border between navigations works.
Since they overlap, when you leave one the game lags and then since there on top of each other, zombies spawn right away, sometimes on top of you. The lag in loading the entire area also makes it hard to respond especially in the center. I'd suggest trying to make the zones not overlap and so that the zone isn't fully next to the world edge (as you can't tell when it ends). Have a safezone between them so they can't spawn on top of you (could have that end in a river to not interrupt the flow, though that would require a redesign). I ended up dying in the gas station b/c of this.

The boss could also be an issue, depending on what you wanted. Normal boss HP is 2000 - 4000 and you have it at 7200. This is even more of a problem as the weapons you get aren't great, with the best being an eaglefire or bluntforce (saw a few others but all of them are very rare, understandably). Main issue here being that IDK how doable the fight is or if someone would really want to grind that much to kill it.

Travel can be a bit annoying as there isn't too much to explore and several dead ends.
Adding more small locations scattered about might help but also IDK if they'd be found IDK if I'd of found any of the 'hidden' locations naturally as there far from a road and difficult to find, also probably intentional
Adding something at the ends of roads could also help so I know when they end (police stop, crashed car, etc) or just ending the road before the edge of the map. Not having zombie spawns so close to the edge and not having zombies so close to your spawn could also help. I first died b/c right as I moved I was surrounded by zombies w/ no weapons. Having something like fallen trees near the edge of the map might also help, so I wont be running into a dead end.

The lag is quite bad, I was getting about 30 fps so it was playable but not super enjoyable. I'd suggest lowering the amount of trees by at least a quarter and even more so in unimportant areas/areas you can't reach. I can't get to let alone see the outside of the map so those trees are pointless, same with the trees along the border. When you're in the visibility tab you can see that all the areas are red, meaning that there are too many objects there (trees count as objects). Lowering the amount of zombies in the forest might also help, especially when loading a new navigation. The zombies got there through the forest but why would they stay there? Some sure but that many?

Couple minor things like the road not touching the ground everywhere and some tree animals but other than that, not bad. This isn't meant to be negative just a way to help you improve, whether you do any of these things or not is up to you.


(P.S. made a discussion b/c it was over 1000 characters)
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TickTackM  [developer] 18 Apr, 2020 @ 12:51am 
Everything you deal with is mainly related to the difficulty of the map.
I have indeed realized the problem of overlapped navigation. But the goal is not to create a easy survival map like Washington, PEI etc. If you see the description of the map, you'll see that everything is turned to make the game harder and harder to make the gameplay different than every map you can find. I know that there is a LOT of trees but trees are here to reduce the visibility, zombies have to be a lot to make a feeling of strees like : how can i move if zombies are everywhere ? how can i go to a locations with few good stuff ? The goal was to make a map where zombies can move everywhere and where when you shoot a bullet, zombies can follow you from the whole map. So i putted 4 navigations of one quarter which represent 1000 spawns of zombies. Moreover this is the particularity of my mapping, making maps with lot of details to put the game in a more "realistic" way. The mega zombies health in vanilla are around 3200 to 3600 HP so i double the health to make mega zombies more an obstacle than a boss to really kill, cause as you see the loot is not police or military. I also wanted to make hard loots tables to make you happy when you find a simple metal can (basically it's so hard to find a good loot that you're happy with what you thought was nothing on washington or an official map). Finally, this is a map that I produced in barely a week and a half, not in a month because i was hypped by the project so I gave myself thoroughly to make the hardest map i can do in small, without snow, with a big forest, the Walking Dead difficulty style. So if you check the descrpition of the map you'll probably learn why this map is so difficult, and yes I am an adept of hard survival map. :lunar2019deadpanpig: and check the leaderboard of the survivor to know how the map is difficult in hard mod
Last edited by TickTackM; 18 Apr, 2020 @ 12:57am
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