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What defines an "ELITE" unturned survivor exactly, especially considering I have 400+ hours on this account and 200+ hours on my alternate account?
And what do you mean by an arcade game? This is literally a free-to-play DayZ inspired zombie survival game that originated from Roblox?
And thats the thing about loot, like I said its hard to find loot and even if i find loot, it isnt good. Loot spawns dont define how hard a game/map is, it defines how annoying it is. I was playing on EASY mode mind you so I can explore a map first before really getting into it to see if its worth my time.
But going through that, I was playing on EASY mode:
That means 2x loot and I was having the problems stated.
HARD mode has 0.5x loot meaning EVEN LESS loot with the loot item quality being extreamly poor.
Only other thing HARD mode in Unturned gives off is different status effects that are also in NORMAL mode (like broken leg but there isnt much to jump off of, Bleeding, 2x zombie damage, and parts of the HUD being removed).
That meaning the loot is even more scarce and way too much of a grind, but isnt worth it cause the poor quality. There is a limit off too much loot and not enough loot in a game to make it enjoyable. Because EASY mode felt like a "hard" mode.
And the berries issue can be resolved by reducing the amount of berry spawns instead of cracking them up to max. And I feel more enjoyment inside of the forest because that really all this map is because of the few locations and the pointless roads. And even then, you made the map to be disorientating so we kinda HAVE to stay in the forest.
I will agree, the major con is navigation and I never intended for you to think you needed to change the map style, I was just giving my input.
Last thing I will say to "help" is that focus on making a map for a community instead of how you like it. Like you stated and I will quote you: "everythings were made to represent the difficulty that i want to find in unturned." Meaning thats how YOU find it difficult. Others can say the same, while others (like me) can find it very boring or not well thought out towards how Unturned works. What im trying to say- is make a map more towards how its functionality (and less lag intensive) and how its driven towards a community. Because what you presume as difficult others could see it different. Some presumed things being non opinionated.
Even then, 200, 1000, 1500, 2000 hours. That can all be the same... if anything, more hours makes it easier for a survivor. And also the hours doesnt define someones skill. I have a friend who has 127.5 hours in this game and he knows a little more skills than I do on somethings like base building or short range PVP, while im good at long range PVP and fortifacations.
Hours dont really define much towards this map. Especially when its after 70-100 hours of game play. Because at that point, thats plenty of dedication for a game, especially a free to play game. Any more than that, means you really enjoy the game.
And once again... opinionated... you said "for me" while for others that can be VERY VERY much different because people play games different.
This map is not intended to make you unhapp, but happy of an exclusive experience, if it's boring at your opinion i could understand. And hours can definit a lot on the experience of the game.