Call of Duty: Black Ops III

Call of Duty: Black Ops III

Helm's Deep
 This topic has been pinned, so it's probably important
Raven-DJ  [developer] 15 Apr, 2020 @ 12:01am
Know Bugs
1: it is possible to get stuck behind the wall location.



Things I just can't figure out.
1:Perk Lighting - Crashes the Link.


2: Electric cherry machine made a compromise.
4; Zones in some areas will just decide if they want to work.
1: PHD emblem doesn't appear. coming in v 1.0
3: Flickering in Tower thx PatientAllison !
2: Lighting and shadows on the mountains.

If you Find anything put it here I greatly appreciate it
Last edited by Raven-DJ; 19 Apr, 2020 @ 7:38pm
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Showing 1-3 of 3 comments
PatientAllison 16 Apr, 2020 @ 1:55am 
The PPSH has no firing sound, either normal or upgraded

Looking out the rightmost window of the PaP room causes certain background elements to disappear, in varying amounts in different spots. I checked with Order Independent Transparency both off and on.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062853887
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062853956
Readable Username 12 Jul, 2020 @ 2:14pm 
Friend and I just tried the map today and found out that if you jump from above the knife towards the blue cart or boxes you can bounce around and lodge yourself inbetween the roof of the cart and the series of boxes and are untouchable by zombies. It also confuses Brutes's AI causing him to stand still if he is chasing that player.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164160785
I'm aware the original mod maker is no longer making changes, but I'd like to just point these out if anyone wants to give it a remaster because it's definitely a good building block:

<Playing with bots using the all around improvement mod>
One of the bots got stuck behind the Mule Kick machine.
A zombie got stuck in the barrier at the back of the room in the stables.
Sometimes teleporting to the pack a punch machine left me in a black box and I had to wait to teleport back (no issues with teleporting back so far).

Round 25 onwards (on the main mod page I've seen people say round 23), I've had the brute zombies spawning non-stop, luckily I had a shotgun that took about 8 shots to kill them, but they're almost continuous (when I went to pack-a-punch I came back to 4 of them).

Could do with a gobblegum machine.
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