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Your mods are some of the best on the workshop :)
Spear (1h) -> Heavy Pike (2H)
Sword (1h) -> Great Swords (2H)
The dual weapons combo with heroism and movement swift/free abilities.
Also, shouldn't Maces/Flails scale up a stat for them? (their potency and ranged accuracy is static)
I would suggest having it striking twice with reduced damage (so it's bad against armor). Maybe a swift action attack with a "feint attack".
https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/Swords
I think it would be helpful to list everything that affects infusion on the mod description at least.
So its true too low damage, increasing mystics weapons damage in a moment.
This is also why I mentioned the artifact staff as Superior to your staves for mystics.
Thinking about making weapons more distinct - rapiers could have a very strong stunt effect - blind comes to mind - so they would sinergize with silkstep. Or having it's attack as a swift action.
It also depends on people's perspective's of what the different role of wand/staff. Some people generally view wand as offense and staff as defense (as I do), others view them opposite - like standard weapons (bigger sword = more damage).