Stellaris

Stellaris

Additional Vanilla Buildings
 This topic has been pinned, so it's probably important
Sam_  [developer] 29 Apr, 2020 @ 11:15am
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Use this template to submit a bug report so I actually have information to help you:

Summary: <A brief description on what occurs. What was the expected result. What actually occurred.>

Steps to reproduce: <Outline the explicit steps to reproduce the bug. Try this yourself before submitting a bug report.>

Mod list: <This is the most useful bit. To find your mod list navigate to "C:\Users\User\Documents\Paradox Interactive\Stellaris" and open Settings.txt, scroll down to "last_mods" and copy&paste the entire list here, preferably between code tags, formatting found here.
Last edited by Sam_; 29 Apr, 2020 @ 11:16am
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Showing 1-15 of 54 comments
Malfuria 5 May, 2020 @ 8:00am 
during researching i skipped a tech and now it is broken
I had 2 tech researches from the same building i could esearch at the same time and i did the tier6 instead of the tier5 and now i can't research the tier5 tech anymore, this was for my capital building
i was only using this mod
Merlin8696 7 May, 2020 @ 12:15pm 
I just wanted to play as a Megacorp with habitat's and the problem is, that the overrides for habitat mainbuilding it destroys the Requirement for the special ressource buildings (gas,kristall, ...). When you have the first mainbuilding you can build them, but after one upgrade (mainbuilding) you cannot build the ressource buildings anymore (ore even upgrade).
i tested it many times and find out that the Requirement for the ressourcebuildings is the problem. (works perfectly on planets)
sorry for my bad english, i'm not very good at this language.
BlackTwig 8 May, 2020 @ 11:58pm 
The mod is stuck downloading in the menu and when i look at the downloads it says its missing download files.
Sam_  [developer] 9 May, 2020 @ 12:02am 
This is an issue with Steam. Clear your download cache, unsubscribe and resubscribe.
6teen606 9 May, 2020 @ 7:50am 
Hi Sam. It appears that I can't upgrade the System Capital-Complex into the Executive Planetary Multiplex. The upgrade option didn't appear. Is there any fix to this currently?
Sam_  [developer] 9 May, 2020 @ 3:27pm 
Can you try and activate the decision to disable AVB Building upgrades and the renable it?
Trabber Shir 15 May, 2020 @ 12:31am 
requires_building_hive_capital_3
is defined twice in
AVB_l_english.yml

edit: deleted my thought on what it should be, because I was definitely wrong and I don't know what the second definition should be.
Last edited by Trabber Shir; 15 May, 2020 @ 12:33am
Sam_  [developer] 15 May, 2020 @ 2:22am 
It was just supposed to be requires_building_hive_capital_4, good catch.
? 17 May, 2020 @ 7:56am 
Several basic vanilla buildings are missing their overrides, including building_bureaucratic_1 and building_autochthon_monument.
Sam_  [developer] 17 May, 2020 @ 8:00am 
Not every building requires an override, just the ones that upgrade into the buildings added in this mod. So building_bureaucratic_1 is normal, but building_bureaucratic_2 requires an override to upgrade to building_bureaucratic_3.
? 17 May, 2020 @ 8:12am 
Originally posted by Sam_:
Not every building requires an override, just the ones that upgrade into the buildings added in this mod. So building_bureaucratic_1 is normal, but building_bureaucratic_2 requires an override to upgrade to building_bureaucratic_3.
Hmm. Then I have a different problem. The buildings in question do not generate jobs. But I don't think the problem comes from here. I will search else-where.
Sam_  [developer] 17 May, 2020 @ 8:15am 
Good luck. If you haven't already I recommend going to "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990" and searching certain keywords like "jobs" or "02_government_buildings.txt" to narrow it down if you have a larger mod list.
Trabber Shir 17 May, 2020 @ 12:40pm 
Originally posted by Sam_:
Good luck. If you haven't already I recommend going to "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990" and searching certain keywords like "jobs" or "02_government_buildings.txt" to narrow it down if you have a larger mod list.
As a slight refinement on that recommendation. If you have an app that can do it (I use the find in files feature of Notepad++) searching for the entity ("building_bureaucratic_1" in this case) within .txt files will usually pin down the conflict faster.

And now the shameless spam plug for a tool I like: Irony Mod Manager's conflict solver is even better for tracking down conflicts of that sort as well, my prior report is actually due to this tool while tracking somethign else down.
Trabber Shir 17 May, 2020 @ 2:16pm 
I am getting 2 tech options at the same time where I suspect one should be a prerequisite for the other:
"Hadronscale Production Patterns" (15 Metallurgist job building) and
"Gravitonic Extrusion" (18 Metallurgist job building)
Sam_  [developer] 17 May, 2020 @ 2:20pm 
Fixed
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