Killing Floor 2

Killing Floor 2

KF-Random_Holdout
 This topic has been pinned, so it's probably important
レミリ  [developer] 16 Apr, 2020 @ 4:33am
BUG REPORT (버그 리포트)
Please report any bugs, glitches.
< >
Showing 1-10 of 10 comments
Dubious Leftovers 27 Apr, 2020 @ 8:25pm 
Whenever I get a map with fog in it, so Siberia, Helicopter Landing Pad and others ,the fog is persistent on all maps afterwards, making the game much more difficult on easier maps and also just looking odd.

EDIT: It seems that different maps have different fog levels, and whichever is established first is permanent. Just played through and got Hell Cant Wait, and the fog from that overrode Helicopter Landing Pad, making it much clearer.
Last edited by Dubious Leftovers; 27 Apr, 2020 @ 8:33pm
レミリ  [developer] 27 Apr, 2020 @ 9:28pm 
Originally posted by Gloogloos:
Whenever I get a map with fog in it, so Siberia, Helicopter Landing Pad and others ,the fog is persistent on all maps afterwards, making the game much more difficult on easier maps and also just looking odd.

EDIT: It seems that different maps have different fog levels, and whichever is established first is permanent. Just played through and got Hell Cant Wait, and the fog from that overrode Helicopter Landing Pad, making it much clearer.

Are you saying that the fog of the map does not disappear when you move to the next map?
I mainly use this map as multiplayer, but I have never had that experience.
Are you played solo play?
Dubious Leftovers 28 Apr, 2020 @ 8:40am 
Yeah thats what I mean, and I am in solo play as well. Using Zedternal, but I cant imagine that would be a factor. I am not sure that happens everytime, but since I noticed it I have been keeping track and that does seem to be the case.

EDIT: I am also playing at max settings (except for motion blur), if that might be a factor. I was also able to confirm that whichever fog level comes first is established on all maps, even if the later map has its own fog level.
Last edited by Dubious Leftovers; 28 Apr, 2020 @ 8:44am
レミリ  [developer] 28 Apr, 2020 @ 11:37pm 
Originally posted by Gloogloos:
Yeah thats what I mean, and I am in solo play as well. Using Zedternal, but I cant imagine that would be a factor. I am not sure that happens everytime, but since I noticed it I have been keeping track and that does seem to be the case.

EDIT: I am also playing at max settings (except for motion blur), if that might be a factor. I was also able to confirm that whichever fog level comes first is established on all maps, even if the later map has its own fog level.

Me and server users have never experienced this map over 500 hours. SDK experts are required to resolve this issue.
I'm wondering if this is about "clientside only" in Kismap.
I'll do some experiments and apply it in the next update.
But I am not sure because I haven't seen it.

Further, I discovered that one map overlapped before. This is also being checked.
Dubious Leftovers 29 Apr, 2020 @ 6:53am 
Sounds good. Its interesting because it can really change a play through, getting one of the light fog maps makes maps like siberia much easier, but getting siberia makes some of the really large maps extremely difficult, as husks will be shooting you FAR before you see them. I plan on starting a server soon for some of my buds and ill see if it persists for me there.
Dubious Leftovers 30 Apr, 2020 @ 6:43pm 
I setup a dedicated server and can confirm it is still happening on my end in both solo and multiplayer, I am not sure that it is happening on anyone elses on the server though.
レミリ  [developer] 5 May, 2020 @ 4:05am 
Originally posted by Gloogloos:
I setup a dedicated server and can confirm it is still happening on my end in both solo and multiplayer, I am not sure that it is happening on anyone elses on the server though.

i think i found the fog bug.
It has a trigger set to automatically turn off after 10 seconds at the end of trader time.
But maybe the Zedtunnel mutator have abnormal trader trigger thing.
So the trigger is not working, causing a problem.
I touched the trigger a little bit on this. It will be applied to the next update.
I hope the bug has been fixed.
Dubious Leftovers 9 May, 2020 @ 12:19pm 
The bug does appear to be resolved! The fog on at least Siberia, Landing Pad (or whatever the helicopter one is called) and Hell Cant wait are not carrying over to the next map, just noticed it last time I played. Many thanks for fixing this, greatly improves the runs
Daidaedra 16 May, 2020 @ 2:33pm 
As far as i see If you get Dj hans´s dance floor every room afterwards is silent. that is/was a bug on the original map if you changed map while having the custome disco music running. the game never realises that you left it, but it,s not there anymore and just goes silent.
(i guess because it skipps the trigger to go back to the normal music)
Last edited by Daidaedra; 16 May, 2020 @ 2:37pm
レミリ  [developer] 16 May, 2020 @ 5:34pm 
Originally posted by Daidaedra:
As far as i see If you get Dj hans´s dance floor every room afterwards is silent. that is/was a bug on the original map if you changed map while having the custome disco music running. the game never realises that you left it, but it,s not there anymore and just goes silent.
(i guess because it skipps the trigger to go back to the normal music)

Thanks for bug report.
I'll fix it with a remake of the map in the next update.
< >
Showing 1-10 of 10 comments
Per page: 1530 50