Tabletop Simulator

Tabletop Simulator

Zombicide With Expansions and Scripts (Revived)
 This topic has been pinned, so it's probably important
DerOkon  [developer] 18 Apr, 2020 @ 2:20pm
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If you find any bugs. Just tell me and i'll try to fix them.
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Showing 1-15 of 69 comments
MajorGrokey 25 Apr, 2020 @ 6:03am 
There is an occasional issue with the Fireaxe going into a locked state. I'm still new to TTS, but before I realized the toggle > lock state, I've been deleting the card (right click > delete) and replacing it with a copy the other Fireaxe card as a workaround.

To reproduce:
- Place Fireaxe in a character's inventory (it's been locked in the middle, left, and mid-life slots for me)
- Execute a few scripts (Autospawn, draw, discard)
- Fireaxe card is eventually locked/can only be selected by right clicking for the context menu

I know this isn't much to work with, but I'll keep an eye out/will update with any additional info I come across.
DerOkon  [developer] 25 Apr, 2020 @ 6:17am 
Hey there. I can't seem tol reproduce you bug. What setup did you use in the deckbuilder?
MajorGrokey 25 Apr, 2020 @ 6:44am 
I was using the core deck for Season 1 > 01 CITY BLOCKS & 02 Y-ZONE

The more I'm working with it, it's possible that I accidentally hit the 'L' key and locked the card.

My apologies, but pls disregard this post for now. If it happens again (& isn't my fault), I'll have more info.
First of all, amazing work. Me and my friends are having such a great time playing this mod. Thanks for dedicating such time and patience to this project.

Well, I noticed a bug when I was "setuping" the missions. When spawn a bag with a button "setup", I pressed and the map goes full nuts. Locking the map, some various pieces, etc.

I hope I made myself clear.
DerOkon  [developer] 27 Apr, 2020 @ 12:53am 
Hey there,

glad to hear you enjoy it.
This version is basically a carbon copy of the abandoned original. Therfore the most scripts were made by the original creators - Claytja and Solundor.

I am trying to maintain and improve the "revived" version.

Unfortunately I didn't really find the time to play it myself. And have yet to "setup" a mission.

Honestly i dont really see the benefit of using the "setup" button just to replace "X marks the spot"-tokens with actual objectives. Maybe you can help to clarify if such thing is really needed or if there are other usecases. Sure, since the bag is shuffled the objectives are in random order. But a script seems overkill for that.

Also could you tell me which mission you were trying to load so i can look into it?


Last edited by DerOkon; 27 Apr, 2020 @ 1:31am
Originally posted by DerOkon:
Hey there,

glad to hear you enjoy it.
This version is basically a carbon copy of the abandoned original. Therfore the most scripts were made by the original creators - Claytja and Solundor.

I am trying to maintain and improve the "revived" version.

Unfortunately I didn't really find the time to play it myself. And have yet to "setup" a mission.

Honestly i dont really see the benefit of using the "setup" button just to replace "X marks the spot"-tokens with actual objectives. Maybe you can help to clarify if such thing is really needed or if there are other usecases. Sure, since the bag is shuffled the objectives are in random order. But a script seems overkill for that.

Also could you tell me which mission you were trying to load so i can look into it?


Thanks for the response!

I agree with you on that. When me and my friends saw the "setup" button didnt working, we just move the pieces manually, this is not a big deal. The missions was, if I remember correctly, the 06-07-08 of Rue Morgue missions.

Other thing I noticed - if I not misunderstod anything - the gunblades, pimp weapons of City Town Mall, are not being automatically added to pimp weapons deck. Again, its not a big deal, but I think these two card could be added automatically to the pimp weapons deck.

Again, amazing work!
DerOkon  [developer] 28 Apr, 2020 @ 11:05am 
Hey there,
just checked the missions you mentioned. Didn't notice anything broken. If You find it again pls give me a heads-up.

As for the pimp weapons, Toxic City Hall doesn't have any. The Gunblades belong to Prison Outbreak and afaik spawn correctly.

If you find anything, let me know :)
Xteda 29 Apr, 2020 @ 12:01am 
Thx for this mod, it's amazing!

When I played corebox + walk of the dead #1, zombie counter asked me to select packs and did not count zombies. When I unchecked walk of the dead, it started counting as normal
DerOkon  [developer] 29 Apr, 2020 @ 2:33am 
Oh boy, yea I seem to have missed a bunch of combos. But fixed it. Every combo should work now. Also added an onscreen tracker.
Xteda 30 Apr, 2020 @ 12:10am 
Thx for fixing. I found one more strange item. In S.I.N. deck we have Grenade Launcher, that weapon uses 40mm grenades but deck does not contain that stuff (or I did not find them). More detailed info https://boardgamegeek.com/thread/1457978/french-fan-site-fire-hole
Last edited by Xteda; 30 Apr, 2020 @ 12:11am
DerOkon  [developer] 30 Apr, 2020 @ 7:29am 
Hey there.

First of, I didn't really bother with the S.I.N. Add-On because my french really sucks.
Further the documentation on the creators blog[solanuminfected.blogspot.com] is not really working for me.I dont really understand how many of which cards there should be, etc.

So the status quo was like when I initially took over the project from the original creators.

But i did some digging and hopefully following changes will help you out:

- Added one grenade of each type (will be delivered to the craftable stash)
- Moved "My lil' friend" & "Defiler" to the pimp deck
- Added "Explosive Arrowhead", "Sights", "40mm Ammo Container" & Ammunition Belt" to the equipment deck

It's really a pitty I can't understand french beacause the creators seem to be really active in creating content for Zombicide on boardgame geeks[boardgamegeek.com] and their french website[www.facebook.com]

If anyone can help out I will happily add the content to the mod!

bGn 5 May, 2020 @ 7:32am 
we saw an other issue with the fireaxe too multiple times...
some ppl only saw the back on both sides....
copy / paste solved the issue
DerOkon  [developer] 5 May, 2020 @ 7:49am 
I could use some more info on that one if possible.
What color was the player having issues? Was it always the same one?
What deck did you use?
Was it the starter equip or the common one?
But nice that Copy/Paste works as a quick-fix
Selkies 12 May, 2020 @ 8:52pm 
When drawing new cards from the zombie spawn deck when the deck is running low, instead of drawing the last card and then shuffling the deck it will shuffle before drawing therefore skipping the last card. It's working properly for the equipment deck tho.

Also missing the survivors Alyana Heska, Cardboard Samurai, M. Phal, and Union Worker 42.

Love the mod, thanks!
DerOkon  [developer] 13 May, 2020 @ 1:12am 
Hey Selkies,
it works at the equip-deck is due to the fact that you only draw one card at a time in any szenario.
Coming to zombie-cards it gets a bit more complicated. But i will look into it when i find the time.

As for the missing survivors, the GN survivors are not listed on the website and i am missing high-res assets for them. Are they mandatory for any mission? Haven't looked into it tbh
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