Rivals of Aether

Rivals of Aether

Claire Redfield
VVizard  [developer] 19 Apr, 2020 @ 9:27am
Balancing Discussion
Is Claire too Strong? Too Weak? A little janky or weird? Please feel free to share your thoughts or ideas of her down bellow
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Showing 1-4 of 4 comments
KiraTheUnholy 25 Apr, 2020 @ 3:19pm 
I find she's a bit too strong but I'm not sure it's something you can fix due to the nature of the character.

Claire is able to consistently combo people with her projectiles off the stage and almost consistently all the way to the blast zone with very little interaction from the opponent.

Her neutral game is just too absurdly strong because projectiles in Rivals tend to be on the stronger side due to the lack of a shield and even if the opponent parries them if she just fires another one it clashes with the projectile and reflecting won't work.

Again, I'm sorry I can't offer any advice on how to fix this because it might just be the nature of the character.
VVizard  [developer] 25 Apr, 2020 @ 3:47pm 
Originally posted by KiraTheUnholy:
I find she's a bit too strong but I'm not sure it's something you can fix due to the nature of the character.

Claire is able to consistently combo people with her projectiles off the stage and almost consistently all the way to the blast zone with very little interaction from the opponent.

Her neutral game is just too absurdly strong because projectiles in Rivals tend to be on the stronger side due to the lack of a shield and even if the opponent parries them if she just fires another one it clashes with the projectile and reflecting won't work.

Again, I'm sorry I can't offer any advice on how to fix this because it might just be the nature of the character.

Hum, that's a good point, I think she lacks in other areas, so this doesn't really make her broken or anything, but I could change some stuff for her next balance update, like making her enter parry stun if the enemy parries her shots, or even deal a bit less hitstun, so that the opponent could get an opportunity to not get carried off-stage

I'll test some stuff around, and I'll change her if need be, but thanks a lot for your feedback!
SIMΩMEGA 13 Sep, 2023 @ 7:53am 
Originally posted by KiraTheUnholy:
I find she's a bit too strong but I'm not sure it's something you can fix due to the nature of the character.

Claire is able to consistently combo people with her projectiles off the stage and almost consistently all the way to the blast zone with very little interaction from the opponent.

Her neutral game is just too absurdly strong because projectiles in Rivals tend to be on the stronger side due to the lack of a shield and even if the opponent parries them if she just fires another one it clashes with the projectile and reflecting won't work.

Again, I'm sorry I can't offer any advice on how to fix this because it might just be the nature of the character.
You mean weaker, since you can just parry them, but regardless.
SIMΩMEGA 13 Sep, 2023 @ 8:45am 
After a bit of testing in practice training mode, i believe she's too strong, the shotgun is easily her best gun, has a humongous hitbox, not that the others are any weak, they're just weaker, but there's no point in using those others when Shotgun is a thing lol, decent damage and knockback on top of, again, huge hitbox, and it's not like it comes out frame 15 or something like that.

Tested it out some more, and yeah, against her unless you have an Up-B that teleports back onto stage or some super armor recovery or smth like that you can say goodbye to your stock lol, and it's not like her neutral is hard, nah she can carry you off-stage from just a few shots and kill you from 0% just from edgeguarding, I'd say tone down the hitbox or frame data, make it come out later, or both, then she MIGHT be balanced, as I haven't tested the other weapons but they seem to be fine, it's just the shotgun that completely blows out of the water the other options.
Alternatively actually now that i think about it, you should just nerf the knockback if you're hitting with the far-side of the hitbox, cuz ye it's a shotgun, it's supposed to be weaker at long range, but right now, it's far too strong a tool to be balanced, if you made the hitstun and knockback VERY very low then it might be balanced, but right now nope it's definitely not balanced lol, I'll take this online with a friend later on today to confirm what my suspects are.
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