Stellaris

Stellaris

[OUTDATED] Civics Expanded: Vanilla Overhaul
 This topic has been pinned, so it's probably important
MadeinCanada 19 Apr, 2020 @ 3:04pm
Civics Expanded: Vanilla Overhaul Feature List
Civics Expanded: Vanilla Overhaul: Features

Almost all civics have had changes, as well as a few generic ascension perks. Those civics that provide special effects will retain these effects, and they won't have been edited. Only static modifiers have been added to the civics.

Civics

Default Civics

Byzantine Bureaucracy
All special effects
Administrative cap: +15

Corvee System
Pop growth speed from immigration: +15%
Resettlement cost: -25%
Workers output: +10%

Cutthroat Politics
Edict cost: -20%
Edict duration: +25%
Monthly influence +10%

Diplomatic Corps
Envoys: +2
Diplomatic Weight: +20%

Efficient Bureaucracy
Administrative cap: +15%
Empire sprawl from systems: -20%
Empire sprawl from planets: -20%

Environmentalist
Pop consumer goods upkeep: -15%
Habitability: +10%

Functional Architecture
Building and district cost: -15%
Building and district upkeep: -10%
Construction time: -10%

Merchant Guilds
All special effects
Market fee: -10%
Trade value: +5%

Mining Guilds
Minerals from miners: +1.5
Mining district build speed: +25%
Max mining districts: +3

Police State
All special effects
Stability: +10
Crime: -20

Agrarian Idyll
All special effects
Pop growth speed: +10%

Aristocratic Elite
All special effects
Governor level cap: +2
Ruler political power: +50%
Ruler happiness: +20%

Beacon of Liberty
Monthly unity: +20%
Happiness: +15%

Citizen Service
All special effects
Naval cap: +15%
Army build speed: +25%

Distinguished Admiralty
Ship fire rate: +15%
Ship experience gain: +15%
Admiral level cap: +2
Fleet command limit: +10

Exalted Priesthood
All special effects
Amenities: +20%
Governing ethics attraction: +25%

Feudal Society
All special effects
Subject power relations penalty: -50%
Subject tax: +25%

Free Haven
Pop growth from immigration: +15%
Immigration pull: +50%
Happiness: +10%

Idealistic Foundation
Happiness: +10%
Amenities: +20%
Crime: -25%

Imperial Cult
Edict duration: +25%
Governing ethics attraction: +15%
Monthly influence: +0.5

Meritocracy
Leader level cap: +2
Specialists resource output: +15%
Leader experience gain: +20%

Nationalistic Zeal
War exhaustion gain: -20%
Claim influence cost: -15%
Max rivalries: +2

Parliamentary System
Faction influence gain: +30%
Governing ethics attraction: +10%

Philosopher King
All special effects
Ruler level cap: +2
Leader experience gain: +15%

Shadow Council
Election influence cost: -75%
Rulers resource output: +15%
Faction approval: +15%

Shared Burdens
All special effects
Stability: +5
Pop demotion time: -45%

Slaver Guilds
Slaves resource output: +15%
Rulers political power: +50%
Enslaved pop ratio: 40%

Technocracy
All special effects

Warrior Culture
All special effects
Army damage: +20%
Ship fire rate: +20%

Hive Civics

Ascetic
Habitability: +10%
Pop amenities usage: -25%

Divided Attention
Administrative cap: +20%
Naval cap: +15%

Empath
Envoys: +2
Diplomatic weight: +20%

Natural Neural Network
All special effects
Research alternatives: +2
Research speed: +5%

One Mind
All special effects
Monthly unity: +15%
Monthly influence: +0.5

Pooled Knowledge
Leader level cap: +1
Leader experience gain: +25%
Country base production: +5%

Strength of Legions
Army starting experience: +100
Army damage: +25%
Army recruitment speed: +25%
Army upkeep: -20%

Subspace Ephapse
Naval cap: +15%
Evasion: +10%
Ship speed: +10%

Subsumed Will
Empire sprawl from pops: -25%
Monthly influence: +50%

Machine Civics

Constructobot
Building and district cost: -20%
Building and district upkeep: -15%
Construction time: -15%

Delegated Functions
Leader upkeep: -25%
Leader cost: -25%
Leader pool size: +1
Leader experience gain: +10%

Factory Overclocking
Leader level cap: +1
Leader experience gain: +20%
Research speed: +5%

Introspective
Engineering research speed: +25%
Monthly engineering research: +30%

Maintenance Protocols
All special effects
Resources from jobs: +10%
Robot upkeep: -15%

OTA Updates
Empire sprawl from pops: -25%
Pop housing usage: -30%

Rapid Replicator
Pop assembly speed: +25%
Housing: +30%

Rockbreakers
Minerals from miners: +1.5
Monthly minerals: +10%

Static Research Analysis
Research alternatives: +2
Research speed: +10%

Unitary Cohesion
Monthly unity: +20%
Country base production: +10%

Warbots
Army damage: +20%
Army upkeep: -20%
Army recruitment time: -50%

Zero-Waste Protocols
Robot upkeep: -25%
Pop assembly speed reduction: -20%

Corporate Civics

Brand Loyalty
Monthly unity: +25%
Amenities: +20%
Happiness: +5%

Franchising
Subject power relations penalty: -33%
Empire sprawl from branch offices: -25%
Branch office cost: -15%

Free Traders
Trade value: +10%
Branch office value: +10%
Monthly influence: +20%

Media Conglomerate
War exhaustion gain: -15%
Monthly unity: +15%
Happiness: +10%

Private Prospectors
All special effects
Empire sprawl from systems: -33%
Empire sprawl from planets: -33%

Public Relations Specialists
Envoys: +2
Diplomatic weight: +20%

Ruthless Competition
Leader level cap: +1
Leader experience gain: +20%
Country base production: +10%

Trading Posts
Starbase cap: +5
Trade value: +10%

Gospel of the Masses
All special effects
Spiritualist ethics attraction: +50%

Indentured Assets
Rulers political power: +30%
Slaves resource output: +15%
Enslaved pop ratio: 40%

Naval Contractors
Naval cap: +20%
Ship upkeep: -15%

Private Military Companies
Army starting experience: +200
Army damage: +20%
Army upkeep: -25%
Army build time: -25%
Last edited by MadeinCanada; 29 Jun, 2020 @ 1:54pm