Oxygen Not Included

Oxygen Not Included

Taiwanese Language Patch
b01207017 16 Mar, 2021 @ 6:03am
無法進入遊戲QQ提供錯誤資訊
Error in MainMenu(Clone).MainMenu.OnPrefabInit
System.MissingMethodException: void MotdServerClient/MotdResponse.set_update_text_override(string)
at (wrapper dynamic-method) MotdServerClient.GetMotd_Patch1(object,System.Action`2<MotdServerClient/MotdResponse, string>)
at MainMenu.OnPrefabInit () [0x001c9] in <f834fb9792e545c0aa06cca79073875a>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <4c2b2fae6abe493697de2dfee51c79b6>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at KMonoBehaviour.Awake () [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at FrontEndManager.OnPrefabInit () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at KMonoBehaviour.Awake () [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at UnityEngine.Object.Internal_InstantiateSingle_Injected (UnityEngine.Object data, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at SceneInitializer.PreLoadPrefabs () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0
at SceneInitializer.Awake () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0
at UnityEngine.Object.Internal_InstantiateSingle_Injected (UnityEngine.Object data, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at Util.KInstantiate (UnityEngine.Component original, UnityEngine.GameObject parent, System.String name) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0
at SceneInitializerLoader.Awake () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0
< >
Showing 1-1 of 1 comments
miZyind  [developer] 1 May, 2021 @ 6:20am 
不好意思回晚了,這個問題看起來是模組未更新成功所造成的錯誤(上一版有人回報此問題,但模組更新後已解決),再麻煩你試試看模組資訊區的排除方式來強制更新模組:steamhappy:
< >
Showing 1-1 of 1 comments
Per page: 1530 50