RimWorld

RimWorld

[SYR] Universal Fermenter
 This topic has been pinned, so it's probably important
Syrchalis  [developer] 12 May, 2020 @ 4:12am
Patch Requests
If there is a mod that uses an old version of universal fermenter or expandable fermenting you can write a request here for me to add a patch.

I will then try to add a patch to Universal Fermenter, which, if it finds the mod, will change it to use Universal Fermenter instead.
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Showing 1-8 of 8 comments
Muad'Dib 12 May, 2020 @ 6:15am 
Hey Syrchalis, thanks for this. I do have a patch request.

Simple Chains: Lumber
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1708709952

Simple Chains: Leather
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1713884017

Don't know if Simple Chains: Steel Universal Fermenter but if it does, consider it included.
Syrchalis  [developer] 12 May, 2020 @ 10:24am 
I was hoping that OwlChemist would make a hard depedency after I talked to him, but seems like he hasn't acted yet.
Syrchalis  [developer] 12 May, 2020 @ 11:22am 
Alright, should work now. This was really difficult to patch because it uses an old UF version with the same namespace.
Muad'Dib 12 May, 2020 @ 12:57pm 
Thank you very much Syrchalis. I was hoping OwlChemist would do it, but he's been mostly MIA.
If it isn't a lot of problem, Simple Chains: Leather also throws a lot of red errors since it's also using an outdated version.
DrBossWatson 15 Jul, 2020 @ 11:20pm 
I switched from the dropbox versions of the Rimcuisine 2 mods to the steam workshop ones, could you patch the bottling and booze expansion please? Milie has fixed a few things in the mod and tweaked it a bit https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2069596932&searchtext=
Dr Zhivago 23 Sep, 2020 @ 2:37pm 
Quickie for inclusion with "UF_ModPatches.xml" For the new VFE mod:

<!-- Vanilla Factions Expanded - Vikings | OskarPotocki.VFE.Vikings -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Factions Expanded - Vikings</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName = "VFEV_MeadFermentingBarrel"]/designationCategory</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "UniversalFermenter"]/comps/li[@Class="UniversalFermenter.CompProperties_UniversalFermenter"]/processes</xpath>
<value>
<li>
<thingDef>VFEV_Mead</thingDef>
<ingredientFilter>
<thingDefs>
<li>VFEV_Honey</li>
</thingDefs>
</ingredientFilter>
<processDays>3</processDays>
<maxCapacity>50</maxCapacity>
<efficiency>0.5</efficiency>
</li>
</value>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/WorkGiverDef[defName = "VFEV_TakeMeadOutOfMeadBarrel" or defName = "VFEV_FillMeadBarrel"]</xpath>
</li>
</operations>
</match>
</Operation>
Good day. I just released a Dandelion mod which allows for the creation of Dandelion wine infusion and subsequently the ability to ferment the infusion in a "dandelion wine fermenting barrel". I attempted to patch my mod to allow for your UF mod to handle the wine infusion but think I may have screwed the pooch. It would be amazing if you could patch your UF to accommodate for my new product and give an option for players to replace my barrel with your UF in-game. Either way, thank you very much for the awesome mods. Cheers!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2250969277
Last edited by Geoppetto Hosseltoff; 8 Oct, 2020 @ 11:07am
Ezrah 20 Apr, 2021 @ 10:20pm 
Survivalist's Additions has an issue with it too, it's effecting that use the fermented code [like the charcoal pit, that isn't supposed to be temperature sensitive, but is, and seems to produce less, it also takes days instead of hours. [than it should]

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1550854139
Last edited by Ezrah; 20 Apr, 2021 @ 10:35pm
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