XCOM: Chimera Squad

XCOM: Chimera Squad

[CS] Resistance Firearms - Main Module
 This topic has been pinned, so it's probably important
∑3245  [developer] 25 Apr, 2020 @ 4:17am
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurance), or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.

I will post important bugs here if it keeps popping up and if there's a solution to it.
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Showing 1-15 of 25 comments
Malorne 25 Apr, 2020 @ 8:52am 
When I equip custom guns on my agents and look at agent abilities, it reads: 'LocLongDescription' for Ability_Weapon_StatModifier'
Malorne 25 Apr, 2020 @ 8:58am 
Weirdly enough, trying to start some missions result in the selection screen not working? Instead of telling you where your agents are positioned, it says "Success".
TennoTea 25 Apr, 2020 @ 9:17am 
I dont see any guns in my base. I am at the base and the only guns there are the P90, UMP, MP5 and Uzi. Please what am I doing wrong?
Sen. Armstrong 25 Apr, 2020 @ 9:54am 
In loadout selection it doesn't look like the weapons benefit from the assembly enhancements
it go down 25 Apr, 2020 @ 10:04am 
Only seeing modded SMGs in my game.
Æ - Southpaw Steel 25 Apr, 2020 @ 10:37am 
Unable to reload. Blueblood using Usp. happened after a breach where the first person through would have their gun disabled.
Percinator 25 Apr, 2020 @ 10:43am 
Only SMGs, also as time goes on they vanish from the inventory and lead to some SMG characters not being able to equip any weapons at all causing a bug where if you bring them on a mission the game glitches out since you are not able to assign them to any breach points.
Piloh 25 Apr, 2020 @ 11:13am 
To everybody who only sees SMGs, the only way to fix this that I'm aware of is to start a new game. If you try to install this mod mid-campaign, it'll have that bug.
ULTRAMANZX 25 Apr, 2020 @ 11:18am 
I only see the weapons being usable with androids. Am I doing something wrong?
∑3245  [developer] 25 Apr, 2020 @ 12:21pm 
Originally posted by Scornonical:
When I equip custom guns on my agents and look at agent abilities, it reads: 'LocLongDescription' for Ability_Weapon_StatModifier'


Originally posted by Scornonical:
Weirdly enough, trying to start some missions result in the selection screen not working? Instead of telling you where your agents are positioned, it says "Success".


Originally posted by Archwing Ruler:
I dont see any guns in my base. I am at the base and the only guns there are the P90, UMP, MP5 and Uzi. Please what am I doing wrong?


Originally posted by Ballistic:
In loadout selection it doesn't look like the weapons benefit from the assembly enhancements


Originally posted by yotube:
Only seeing modded SMGs in my game.


Originally posted by Ser Kevin the Meek:
Unable to reload. Blueblood using Usp. happened after a breach where the first person through would have their gun disabled.


Originally posted by Percinator:
Only SMGs, also as time goes on they vanish from the inventory and lead to some SMG characters not being able to equip any weapons at all causing a bug where if you bring them on a mission the game glitches out since you are not able to assign them to any breach points.


Originally posted by Percinator:
Only SMGs, also as time goes on they vanish from the inventory and lead to some SMG characters not being able to equip any weapons at all causing a bug where if you bring them on a mission the game glitches out since you are not able to assign them to any breach points.


Originally posted by Piloh Jolie-Schitt:
To everybody who only sees SMGs, the only way to fix this that I'm aware of is to start a new game. If you try to install this mod mid-campaign, it'll have that bug.


Originally posted by ULTRAMANZX:
I only see the weapons being usable with androids. Am I doing something wrong?

Everyone, upload a save so I debug it on my end. It must be a save with little to no mods on it.
Last edited by ∑3245; 25 Apr, 2020 @ 12:21pm
Sen. Armstrong 25 Apr, 2020 @ 1:22pm 
https://drive.google.com/open?id=1Hg991tlWjC1jGOUSrUwtiF1EE6vi1GL5
Only mods enabled are resistance weapon mods.
New bug resulted from equipping terminal with an mp5. Caused her to lose all items on mission complete, including base armor. Now using her is suboptimal since she can't get any bonuses from upgrades.
I have the same problem as Ser Kevin: Inability to reload pistols. Might have something to do with the change in pistols to actually having to reload them compared to XCOM 2.

https://drive.google.com/file/d/1SaEW2b-aAZ6mtI_bP4lTkvP14vKAj7Dk/view?usp=sharing

Have a link for a save.
∑3245  [developer] 25 Apr, 2020 @ 2:21pm 
Originally posted by Archwing Ruler:
I dont see any guns in my base. I am at the base and the only guns there are the P90, UMP, MP5 and Uzi. Please what am I doing wrong?


Originally posted by yotube:
Only seeing modded SMGs in my game.




Originally posted by Percinator:
Only SMGs, also as time goes on they vanish from the inventory and lead to some SMG characters not being able to equip any weapons at all causing a bug where if you bring them on a mission the game glitches out since you are not able to assign them to any breach points.


Originally posted by Piloh Jolie-Schitt:
To everybody who only sees SMGs, the only way to fix this that I'm aware of is to start a new game. If you try to install this mod mid-campaign, it'll have that bug.

The weapons should appear correctly when you load an existing save now. If they still don't appear, try doing a mission then coming back.
∑3245  [developer] 25 Apr, 2020 @ 2:22pm 
Originally posted by FADM Robert Merlow:
I have the same problem as Ser Kevin: Inability to reload pistols. Might have something to do with the change in pistols to actually having to reload them compared to XCOM 2.

https://drive.google.com/file/d/1SaEW2b-aAZ6mtI_bP4lTkvP14vKAj7Dk/view?usp=sharing

Have a link for a save.


Originally posted by Ser Kevin the Meek:
Unable to reload. Blueblood using Usp. happened after a breach where the first person through would have their gun disabled.

Fixed this bug just now. The pistols were missing the reload ability.
∑3245  [developer] 25 Apr, 2020 @ 2:23pm 
Originally posted by Ballistic:
In loadout selection it doesn't look like the weapons benefit from the assembly enhancements

The assembly upgrades are hardcoded to only apply to the base weapons. I'd need a meta-mod or a Highlander to fix it.
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