Oxygen Not Included

Oxygen Not Included

MiniBase
c-bone 9 May, 2020 @ 12:42pm
[Solved with Proton][Solved for Native] [LINUX] Cannot Start Game every time i enable this mod
game cannot open when i enable this mod.
i use linux Fedora 31

here the log

Desktop is 1366 x 768 @ 60 Hz Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Renderer: AMD RAVEN (DRM 3.36.0, 5.6.8-200.fc31.x86_64, LLVM 9.0.0) Vendor: X.Org Version: 4.5 (Core Profile) Mesa 19.2.8 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object G L_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_textu re_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangle s GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 47779808 Begin MonoManager ReloadAssembly - Completed reload, in 0.275 seconds Default vsync count 1 requesting resize 1366 x 768 Using native desktop resolution 1366 x 768 requesting fullscreen 1366 x 768 at 0 Hz Desktop is 1366 x 768 @ 60 Hz UnloadTime: 1.201000 ms [19:35:45.981] [1] [INFO] KProfiler: Start [19:35:46.156] [1] [INFO] Applying resolution 1366x768 @60hz (fullscreen: True) [19:35:46.157] [1] [INFO] Low Res Textures? No [19:35:46.161] [1] [INFO] release Build: AP-408920 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.6 64bit OSversion=5.6.8.200 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=AMD Ryzen 3 2200U with Radeon Vega Mobile Gfx SystemMemoryMegs=6963 GPUgraphicsDeviceID=5597 GPUname=AMD RAVEN (DRM 3.36.0, 5.6.8-200.fc31.x86_64, LLVM 9.0.0) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=X.Org GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.5 (Core Profile) Mesa 19.2.8 GPUmemoryMegs=700 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [19:35:47.247] [1] [INFO] Initializing at 2020-05-09 19:35:47.246 [19:35:47.247] [1] [INFO] Save path: /home/dros/.config/unity3d/Klei/Oxygen Not Included [19:35:48.144] [1] [INFO] Using builtin mod system. [19:35:48.145] [1] [INFO] Loading mod content DLL [MiniBase:2073611052] (provides LayerableFiles, DLL) [19:35:48.148] [1] [INFO] Loading MOD dll: MiniBase-merged.dll [19:35:48.493] [1] [INFO] [PLibOptions/MiniBase-merged] Registered mod options class MiniBaseOptions for MiniBase-merged [19:35:48.600] [1] [INFO] Localization.Initialize! [19:35:48.607] [1] [INFO] Logged into Steam with ID:76561198093645742, NAME:c-bone [19:35:48.608] [1] [INFO] [Account] Requesting auth ticket from Steam [19:35:48.629] [1] [INFO] Loading mod content LayerableFiles [MiniBase:2073611052] (provides LayerableFiles, DLL) [19:35:50.707] [4] [INFO] [Account] Got login for user KU_3RvV9ABg Receiving unhandled NULL exception #0 0x000000404c2cc4 in KMonoBehaviour:Start () #1 0x007f8e606deb8d in mono_print_method_from_ip #2 0x007f8e6084a123 in mono_perfcounter_foreach #3 0x007f8e6084afd0 in mono_runtime_invoke #4 0x00000000d4eb44 in operator new[](unsigned long, std::nothrow_t const&) #5 0x00000000d4ac95 in operator new[](unsigned long, std::nothrow_t const&) #6 0x00000000d3713a in operator new[](unsigned long, std::nothrow_t const&) #7 0x00000000d37494 in operator new[](unsigned long, std::nothrow_t const&) #8 0x00000000d3779a in operator new[](unsigned long, std::nothrow_t const&) #9 0x00000000aebee0 in operator new[](unsigned long, std::nothrow_t const&) #10 0x00000000c4a29a in operator new[](unsigned long, std::nothrow_t const&) #11 0x00000000c4a358 in operator new[](unsigned long, std::nothrow_t const&) #12 0x00000000c4d8d0 in operator new[](unsigned long, std::nothrow_t const&) #13 0x0000000044dc62 in (Unknown) #14 0x007f8e738361a3 in __libc_start_main #15 0x0000000045a691 in (Unknown)
Last edited by c-bone; 23 May, 2020 @ 9:57am
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Showing 1-9 of 9 comments
c-bone 10 May, 2020 @ 2:18pm 
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <cbb56722fea647bba417df06d7995cdf>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fd75c45f9fe14faf947281b898fb35b4>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <fd75c45f9fe14faf947281b898fb35b4>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <fd75c45f9fe14faf947281b898fb35b4>:0 at KMonoBehaviour.Spawn () [0x00000] in <fd75c45f9fe14faf947281b898fb35b4>:0 at KMonoBehaviour.Start () [0x00000] in <fd75c45f9fe14faf947281b898fb35b4>:0
Sky 17 May, 2020 @ 7:56pm 
I had the same issue with the native client; try forcing the game to use Proton instead in properties. This fixed the crashes for me.
c-bone 19 May, 2020 @ 5:14am 
Thanks for you advice... now i can play it...

but... ha ha ha ha... i even recompile it from github and it didnt work... and proton solve it
Versepelles  [developer] 23 May, 2020 @ 2:48am 
I pushed a fix through steam. Please unsubscribe/resubscribe and let me know if the problem continues.
c-bone 23 May, 2020 @ 8:52am 
i try it again using native... but before use it... i delete the mod from mod folder so it will redownload again

but i still got an error

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <cbb56722fea647bba417df06d7995cdf>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <b12b5f7367a34601b323ccebba77b87d>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <b12b5f7367a34601b323ccebba77b87d>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <b12b5f7367a34601b323ccebba77b87d>:0 at KMonoBehaviour.Spawn () [0x00000] in <b12b5f7367a34601b323ccebba77b87d>:0 at KMonoBehaviour.Start () [0x00000] in <b12b5f7367a34601b323ccebba77b87d>:0
c-bone 23 May, 2020 @ 8:57am 
after that... i unsubscribe it.. open the game and subscribe it again
now i got this log

Desktop is 1366 x 768 @ 60 Hz Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Renderer: AMD RAVEN (DRM 3.36.0, 5.6.13-200.fc31.x86_64, LLVM 9.0.0) Vendor: X.Org Version: 4.5 (Core Profile) Mesa 19.2.8 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object G L_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_textu re_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangle s GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 68238096 Begin MonoManager ReloadAssembly - Completed reload, in 0.111 seconds Default vsync count 1 requesting resize 1366 x 768 Using native desktop resolution 1366 x 768 requesting fullscreen 1366 x 768 at 0 Hz Desktop is 1366 x 768 @ 60 Hz UnloadTime: 1.111000 ms [15:47:54.546] [1] [INFO] KProfiler: Start [15:47:54.803] [1] [INFO] Applying resolution 1366x768 @60hz (fullscreen: True) [15:47:54.804] [1] [INFO] Low Res Textures? Yes [15:47:54.811] [1] [INFO] release Build: AP-410209 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.6 64bit OSversion=5.6.13.200 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=AMD Ryzen 3 2200U with Radeon Vega Mobile Gfx SystemMemoryMegs=6963 GPUgraphicsDeviceID=5597 GPUname=AMD RAVEN (DRM 3.36.0, 5.6.13-200.fc31.x86_64, LLVM 9.0.0) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=X.Org GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.5 (Core Profile) Mesa 19.2.8 GPUmemoryMegs=639 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [15:47:56.076] [1] [INFO] Initializing at 2020-05-23 15:47:56.075 [15:47:56.076] [1] [INFO] Save path: /home/dros/.config/unity3d/Klei/Oxygen Not Included [15:47:57.233] [1] [INFO] Using builtin mod system. [15:47:57.235] [1] [INFO] Loading mod content DLL [MiniBase:2073611052] (provides LayerableFiles, DLL) [15:47:57.239] [1] [INFO] Loading MOD dll: MiniBase-merged.dll [15:47:57.753] [1] [INFO] [PLibOptions/MiniBase-merged] Registered mod options class MiniBaseOptions for MiniBase-merged [15:47:57.844] [1] [INFO] Localization.Initialize! [15:47:57.855] [1] [INFO] Logged into Steam with ID:76561198093645742, NAME:c-bone [15:47:57.857] [1] [INFO] [Account] Requesting auth ticket from Steam [15:47:57.886] [1] [INFO] Loading mod content LayerableFiles [MiniBase:2073611052] (provides LayerableFiles, DLL) [15:48:00.840] [4] [INFO] [Account] Got login for user KU_3RvV9ABg NullReferenceException: Object reference not set to an instance of an object at System.Reflection.Emit.ILGenerator.Emit (System.Reflection.Emit.OpCode opcode, System.SByte arg) [0x0000e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs) (Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)

but after that... when i try to open the game again...
[15:48:00.840] [4] [INFO] [Account] Got login for user KU_3RvV9ABg
i always got this message at last line, just like before
Versepelles  [developer] 23 May, 2020 @ 9:37am 
C-bone, you can find the direct download for the mod here: https://github.com/Versepelles/Oxygen-Not-Included-Mods/releases/tag/v1.2

Alternatively, you can use the Mod Updater mod to force an update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283&searchtext=mod+updater

Steam sometimes has problems serving the correct version of a mod for literal months, even through the steps you took. If you could download, unzip, and place that into the Klei/OxygenNotIncluded/mods/dev/ folder (not sure exactly what it is on Linux), this should ensure the correct version. If that version still fails, it's possible the problem remains unfixed.
Last edited by Versepelles; 23 May, 2020 @ 9:38am
c-bone 23 May, 2020 @ 9:55am 
I already use Mod Updater before... and not showing need update notification

i try direct download, and use Dev folder like you ask... and its WORK

Thanks bro
c-bone 23 May, 2020 @ 10:06am 
i try it twice and its work

here the log but i delete some of its because its too long

Desktop is 1366 x 768 @ 60 Hz Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Renderer: AMD RAVEN (DRM 3.36.0, 5.6.13-200.fc31.x86_64, LLVM 9.0.0) Vendor: X.Org Version: 4.5 (Core Profile) Mesa 19.2.8 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object G L_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_textu re_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangle s GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 61267184 Begin MonoManager ReloadAssembly - Completed reload, in 0.114 seconds Default vsync count 1 requesting resize 1366 x 768 Using native desktop resolution 1366 x 768 requesting fullscreen 1366 x 768 at 0 Hz Desktop is 1366 x 768 @ 60 Hz UnloadTime: 0.648000 ms [16:44:31.679] [1] [INFO] KProfiler: Start [16:44:31.874] [1] [INFO] Applying resolution 1366x768 @60hz (fullscreen: True) [16:44:31.875] [1] [INFO] Low Res Textures? Yes [16:44:31.880] [1] [INFO] release Build: AP-410209 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.6 64bit OSversion=5.6.13.200 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=AMD Ryzen 3 2200U with Radeon Vega Mobile Gfx SystemMemoryMegs=6963 GPUgraphicsDeviceID=5597 GPUname=AMD RAVEN (DRM 3.36.0, 5.6.13-200.fc31.x86_64, LLVM 9.0.0) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=X.Org GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.5 (Core Profile) Mesa 19.2.8 GPUmemoryMegs=565 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [16:44:32.995] [1] [INFO] Initializing at 2020-05-23 16:44:32.995 [16:44:32.995] [1] [INFO] Save path: /home/dros/.config/unity3d/Klei/Oxygen Not Included [16:44:33.888] [1] [INFO] Using builtin mod system. [16:44:33.889] [1] [INFO] Loading mod content DLL [MiniBase:MiniBase] (provides LayerableFiles, DLL) [16:44:33.892] [1] [INFO] Loading MOD dll: MiniBase-merged.dll <MiniBase> MiniBase loaded. [16:44:34.281] [1] [INFO] [PLibOptions/MiniBase-merged] Registered mod options class MiniBaseOptions for MiniBase-merged [16:44:34.356] [1] [INFO] Localization.Initialize! [16:44:34.363] [1] [INFO] Subscribe to mod MiniBase [16:44:34.386] [1] [INFO] Logged into Steam with ID:76561198093645742, NAME:c-bone [16:44:34.388] [1] [INFO] [Account] Requesting auth ticket from Steam [16:44:34.398] [1] [INFO] Loading mod content LayerableFiles [MiniBase:MiniBase] (provides LayerableFiles, DLL) [16:44:38.052] [4] [INFO] [Account] Got login for user KU_3RvV9ABg [16:44:38.884] [1] [INFO] [PLibOptions/MiniBase-merged] config.json was not found; using default settings Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1366 x 768 Using native desktop resolution 1366 x 768 requesting fullscreen 1366 x 768 at 60 Hz Desktop is 1366 x 768 @ 60 Hz Unloading 861 unused Assets to reduce memory usage. Loaded Objects now: 41877. Total: 184.936000 ms (FindLiveObjects: 4.364000 ms CreateObjectMapping: 1.776000 ms MarkObjects: 176.701000 ms DeleteObjects: 2.094000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.906000 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 43674. Total: 182.229000 ms (FindLiveObjects: 4.647000 ms CreateObjectMapping: 1.645000 ms MarkObjects: 175.796000 ms DeleteObjects: 0.139000 ms) ... [16:44:50.206] [1] [INFO] Preview image load failed [16:44:50.206] [1] [INFO] Preview image load failed [16:44:50.628] [1] [INFO] [PLibOptions/MiniBase-merged] config.json was not found; using default settings [16:44:52.359] [1] [INFO] Preview image load failed ... [16:44:54.232] [1] [INFO] Preview image load failed [16:44:55.730] [1] [INFO] [PLibOptions/MiniBase-merged] config.json was not found; using default settings [16:44:56.292] [1] [INFO] Preview image load failed ... [16:45:05.101] [1] [INFO] Preview image load failed [16:45:05.101] [1] [INFO] Preview image load failed [16:45:16.328] [1] [INFO] World Settings cleared! [16:45:17.540] [1] [INFO] World settings reload complete! [16:45:17.556] [1] [INFO] Set worldgen seed to 93193573 [16:45:17.559] [1] [INFO] Set worldgen seed to 93193573 [16:45:20.560] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [16:45:20.754] [1] [INFO] Set world to [worlds/MiniBase] /home/dros/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [16:45:20.761] [1] [INFO] World seeds: [2113668949/2113668949/2113668949/2113668949] Seeds are [2113668949/2113668949/2113668949/2113668949] [16:45:20.842] [18] [INFO] Generating overworld points using UniformHex, density 649.9382 [16:45:20.842] [18] [INFO] Start node position is (64.0, 64.0) [16:45:20.848] [18] [INFO] -> Generated 2 points Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 44448. Total: 212.193000 ms (FindLiveObjects: 5.618000 ms CreateObjectMapping: 1.860000 ms MarkObjects: 204.593000 ms DeleteObjects: 0.121000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.100000 ms Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 56116. Total: 274.514000 ms (FindLiveObjects: 4.996000 ms CreateObjectMapping: 3.479000 ms MarkObjects: 265.603000 ms DeleteObjects: 0.434000 ms) [16:45:24.474] [1] [INFO] Attempting to start a new game with current world gen [16:45:24.544] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [16:45:24.620] [1] [INFO] Set world to [worlds/MiniBase] /home/dros/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [16:45:24.632] [1] [INFO] Attempt success [16:45:24.663] [1] [INFO] 54.61779 Level Loaded.... backend 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 436) 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 436) Shader warmup: 60 shaders 195 combinations 0.133s [16:45:25.232] [1] [INFO] -- GAME -- [16:45:25.381] [1] [WARNING] Trying to get lock entry log1 before codex cache has been initialized. [16:45:25.868] [1] [INFO] Screen resolution updated, saving values to prefs: 1366x768 @ 60, fullscreen: True [16:45:33.155] [1] [INFO] WattsonMessage OnActivate [16:45:33.765] [1] [INFO] SetAchievement CLEAR_FOW True [16:45:33.766] [1] [INFO] StoreStats True [16:45:39.412] [1] [INFO] Saved to [/home/dros/.config/unity3d/klei/oxygen] [16:45:39.739] [1] [INFO] Saving screenshot to /home/dros/.config/unity3d/Klei/Oxygen Not Included/save_files/Ramshackle Cosmos.png [16:45:39.976] [1] [INFO] Saving screenshot to /home/dros/.config/unity3d/Klei/Oxygen Not Included/RetiredColonies/Ramshackle Cosmos/Ramshackle Cosmos Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 7f9cc675e700 -> priority: 1

and good luck to get "Steam's mood" for the update :steamhappy:
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