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If you could provide the log file, that would be very helpful. Here are the instructions from KLEI:
LOG FILE
On your Mac's Finder menu bar on the top of your screen, click on the "GO" option > on the dropdown menu, Choose "Go to Folder..."
When prompted to enter in the folder that you would like to search for, copy and paste this filepath: ~/Library/Logs/Unity/ and click "Go". There you will find the Player.log file.
GfxDevice: creating device client; threaded=1
2020-05-22 01:54:12.992 OxygenNotIncluded[83474:2198848] Color LCD preferred device: Intel(R) Iris(TM) Plus Graphics 640 (low power)
2020-05-22 01:54:12.992 OxygenNotIncluded[83474:2198848] Metal devices available: 1
2020-05-22 01:54:12.992 OxygenNotIncluded[83474:2198848] 0: Intel(R) Iris(TM) Plus Graphics 640 (low power)
2020-05-22 01:54:12.993 OxygenNotIncluded[83474:2198848] Using device Intel(R) Iris(TM) Plus Graphics 640 (low power)
Initializing Metal device caps: Intel(R) Iris(TM) Plus Graphics 640
Begin MonoManager ReloadAssembly
- Completed reload, in 0.248 seconds
UnloadTime: 0.563491 ms
Metal RecreateSurface[0x108e20b60]: surface size 2880x1800
[20:24:15.186] [1] [INFO] KProfiler: Start
[20:24:15.346] [1] [INFO] Applying resolution 1650x1050 @60hz (fullscreen: True)
[20:24:15.346] [1] [INFO] Low Res Textures? Yes
[20:24:15.350] [1] [INFO] release Build: AP-410209
SYSTEM INFO:
Platform=OSXPlayer
OSname=Mac OS X 10.14.6
OSversion=18.7.0.0
CPUmodel=MacBookPro14,1
CPUdeviceType=Desktop
ProcBits=64
CPUcount=4
CPUtype=Intel(R) Core(TM) i7-7660U CPU @ 2.50GHz
SystemMemoryMegs=16384
GPUgraphicsDeviceID=0
GPUname=Intel(R) Iris(TM) Plus Graphics 640
GPUgraphicsDeviceType=Metal
GPUgraphicsDeviceVendor=Apple
GPUgraphicsDeviceVendorID=0
GPUgraphicsDeviceVersion=Metal
GPUmemoryMegs=1536
GPUgraphicsMultiThreaded=False
GPUgraphicsShaderLevel=50
GPUmaxTextureSize=16384
GPUnpotSupport=Full
GPUsupportedRenderTargetCount=8
GPUsupports2DArrayTextures=True
GPUsupports3DTextures=True
GPUsupportsComputeShaders=True
GPUsupportsImageEffects=True
GPUsupportsInstancing=True
GPUsupportsRenderToCubemap=True
GPUsupportsShadows=True
GPUsupportsSparseTextures=False
System Language=English
[20:24:16.323] [1] [INFO] Initializing at 2020-05-21 20:24:16.322
[20:24:16.323] [1] [INFO] Save path: /Users/akm/Library/Application Support/unity.Klei.Oxygen Not Included
[20:24:16.818] [1] [INFO] Using builtin mod system.
[20:24:16.819] [1] [INFO] Loading mod content DLL [MiniBase:2073611052] (provides LayerableFiles, DLL)
[20:24:16.821] [1] [INFO] Loading MOD dll: MiniBase-merged.dll
[20:24:17.043] [1] [INFO] [PLibOptions/MiniBase-merged] Registered mod options class MiniBaseOptions for MiniBase-merged
[S_API] SteamAPI_Init(): Loaded '/Users/akm/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 457140
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198142303357 [API loaded no]
[20:24:17.131] [1] [INFO] Localization.Initialize!
[20:24:17.136] [1] [INFO] Loading mod content LayerableFiles [MiniBase:2073611052] (provides LayerableFiles, DLL)
Receiving unhandled NULL exception
Obtained 30 stack frames.
#0 0x0000012ad728c0 in (Unknown)
#1 0x00000162222beb in KMonoBehaviour:Start () {0x7f8855136ca8} + 0x2b (0x162222bc0 0x162222bf0) [0x10d674c80 - Unity Root Domain]
#2 0x0000010cf18144 in mono_jit_runtime_invoke
#3 0x0000010d0d98c9 in do_runtime_invoke
#4 0x0000010d0d9827 in mono_runtime_invoke
#5 0x000001046817b0 in operator delete[](void*, std::nothrow_t const&)
#6 0x0000010466c311 in operator delete[](void*, std::nothrow_t const&)
#7 0x0000010466c3b7 in operator delete[](void*, std::nothrow_t const&)
#8 0x0000010466ac27 in operator delete[](void*, std::nothrow_t const&)
#9 0x00000104414575 in operator delete[](void*, std::nothrow_t const&)
#10 0x000001045832ee in operator delete[](void*, std::nothrow_t const&)
#11 0x00000104583332 in operator delete[](void*, std::nothrow_t const&)
#12 0x00000104583543 in operator delete[](void*, std::nothrow_t const&)
#13 0x000001049e09c8 in operator delete[](void*, std::nothrow_t const&)
#14 0x007fff54db47cb in __NSFireTimer
#15 0x007fff52b25810 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#16 0x007fff52b253bc in __CFRunLoopDoTimer
#17 0x007fff52b24f02 in __CFRunLoopDoTimers
#18 0x007fff52b06112 in __CFRunLoopRun
#19 0x007fff52b0566e in CFRunLoopRunSpecific
#20 0x007fff51d641ab in RunCurrentEventLoopInMode
#21 0x007fff51d63ee5 in ReceiveNextEventCommon
#22 0x007fff51d63c76 in _BlockUntilNextEventMatchingListInModeWithFilter
#23 0x007fff500fb77d in _DPSNextEvent
#24 0x007fff500fa46b in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#25 0x00000103dc16fe in -[NSApplication(SteamOverrideNextEvent) steamhooked_nextEventMatchingMask:untilDate:inMode:dequeue:]
#26 0x007fff500f4588 in -[NSApplication run]
#27 0x007fff500e3ac8 in NSApplicationMain
#28 0x000001049ee027 in PlayerMain(int, char const**)
#29 0x007fff7ea6e3d5 in start
Also you will get more traffic for this Mod now that Francis has picked it for his stream. Thanks again. Great mod.
Note that ONI did crash after each mod installation, but still ultimately worked once I went through each step. It now functions, and I was able to configure and load a couple of test maps. Thanks for the quick fix, Versepelles!