Team Fortress 2

Team Fortress 2

Bonk Plant
 This topic has been pinned, so it's probably important
RC Polygons  [developer] 30 Apr, 2020 @ 8:01am
People who want to create a Mission for the Map.
Hello to anybody who would like to create a Mission for the map, I will be laying out the relays for the map. You can find nav with the other missions in the download link. https://drive.google.com/drive/folders/13l30LiRIUjucjAq8D8U5SapXTPac1K7j?usp=sharing

Spawns
• spawnbot ( Spawn robots from the main front Spawn )
• spawnbot_right ( Spawn robots from the upper righ side of the Spawn )
• spawnbot_left ( Spawn robots from the upper left side of the Spawn )
• spawnbot_chief( This spawn is for the bosses, this will spawn the bosses in the ceneter spawnbot area )

• spawnbot_mission_spy ( Spawn spies. Located next to the first engineer nest on the right side )
• spawnbot_mission_sniper ( Spawn snipers from back of the map by the front upgrade station )
• spawnbot_mission_sentry_buster ( Spawn sentrybusters from back of the map by the front upgrade station )

Tank Spawns
• tank_path_a_1 ( Spawns the tank within the right tunnel, this will make the tank travel the main ceneter area and then turn left, go up the hill and then into the side left area, then pass the player spawn. Then the tank will go left into the small cenetr building and head over to the right area to head to the bomb hatch )
• tank_path_b_1 ( Spawns the tank within the center spawnbot area, this will make the tank travel down the main ceneter area and then turn into the right side area to go to the bomb hatch )
• tank_path_c_1 ( Spawns the tank within the spawnbot_left area, this will make the tank travel on the upper left area and pass the front upgrade stataion and then follows the same pathway as a_1 )
• tank_path_d_1 ( Spawns the tank within the spawnbot_right area, this will make the tank travel down the upper right area and then down into the side right area, to follow the same pathway as b_1 )


Relays
• wave_start_relay
o Starts a wave.
• wave_start_relay_ironman
o Sets the bomb to respawn once its been on the floor for 45 seconds
• wave_finished_relay
o Resets the map for the next wave.
Special Entity Names
• " Ironman_Mode_Intel”
o Name of bomb that have a 45 seconds timer.
• “Classic_Mode_Intel”
o Name of bomb that doesn not have a timer.

If you have any questions or if you need to get in contact me, you can add me and post on my profile saying that you have questions or you want to do a mission for the map.
Last edited by RC Polygons; 30 Apr, 2020 @ 8:08am