Counter-Strike 2

Counter-Strike 2

mini_mirage
Oskain 7 May, 2020 @ 10:08am
So easy to get out of the map
Creator add me, I show you all these spots
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Showing 1-7 of 7 comments
Poofie  [developer] 7 May, 2020 @ 11:30am 
Hi, thank you for the notice and feedback. However, i wanted to leave few places just to give someone who explores the map and finds them, some leverage over the opponent. There are few spots player normally cannot go (roofs etc.) but because of the minimap’s fast paced playstyle those are hard to use during the match. But if you have some critical bugs to report, we can go see them later together.
Oskain 7 May, 2020 @ 12:51pm 
Originally posted by Poofie:
Hi, thank you for the notice and feedback. However, i wanted to leave few places just to give someone who explores the map and finds them, some leverage over the opponent. There are few spots player normally cannot go (roofs etc.) but because of the minimap’s fast paced playstyle those are hard to use during the match. But if you have some critical bugs to report, we can go see them later together.
Aha I see, I have been able to get to everywhere on the map, I think the clipbrushes are very ct sided as the only place to boost would be in mid which a ct can already be boosted there. I have even been able to get under the map and on top of the clip brushes. I don't know if that was planned but as a ct there are way too many options and there are also some places you can hide in where your opponent can not see you no matter what. I think maybe that counts as a critical bug? I think maybe some parts of the map should be blocked off as there is no point of going under the map but I like your ideas and creativity.
Oskain 7 May, 2020 @ 2:40pm 
Also the bot pathing is a bit glitchy in B apps, they try and jump for some reason there, I also found that the bot throws a nade when they enter a, effectively blocking my path into A. These are some things I think might be easy to fix.
Poofie  [developer] 8 May, 2020 @ 10:45am 
Hi, thanks for the ideas! I will improve the clipping so player cannot fall out of the map, and figure better way to block access to certain restricted areas. Bot paths will be improved too, the pathing is still just a "beta" without any hint nodes.
Oskain 10 May, 2020 @ 3:45pm 
Can I recommend you more map ideas? I would like to add you to discuss
es muy bueno el mapa xd
Oskain 8 Nov, 2020 @ 2:17pm 
cyka blyat
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Showing 1-7 of 7 comments
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