Barotrauma

Barotrauma

Improved Husks
 This topic has been pinned, so it's probably important
Minx 19 May, 2021 @ 10:44am
Suggestions.
Suggestions for huskmod like new husks, items, afflictions, etc.
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Showing 1-15 of 99 comments
Minx 19 May, 2021 @ 10:46am 
Combat and abyss diving suits variants of the mutant armor husk would be a nice challenge.
The Ninja Scout  [developer] 19 May, 2021 @ 2:23pm 
Originally posted by Minx:
Combat and abyss diving suits variants of the mutant armor husk would be a nice challenge.
Soon™.
Minx 20 May, 2021 @ 12:09pm 
Maybe you could add a husk that just looks like a body from a wreck that enters the sub and looks just like a bot. But when attacked or when approached it contorts into a vile husk being that is hostile.
Genuinely Catnip 21 May, 2021 @ 11:22am 
With the AI trying to cure the husk infection, and the description saying it's keeping you immune; I have a feeling making either a of the husk infection status that doesn't trigger the AI to go cure you or giving you the Husk Immunity Buff instead of the husk infection.little idea i had, not sure how it will work
sir. terror 10 Jun, 2021 @ 7:33am 
husk mutant brute:
an husk mutant armoured with out its suit
Rushingtide 13 Jun, 2021 @ 9:54am 
i think it would be cool, for a symbiotic mutant husk infection or something like that, however it would have some downsides, so it might not be 100% symbiotic but it won't kill you. Maybe it would change some of your limbs to look different. not sure if any of this is possable though.
espacito 9 Jul, 2021 @ 10:04am 
husked ballast flora B)
The Ninja Scout  [developer] 9 Jul, 2021 @ 10:25am 
Originally posted by Minx:
Maybe you could add a husk that just looks like a body from a wreck that enters the sub and looks just like a bot. But when attacked or when approached it contorts into a vile husk being that is hostile.
Good idea! A bit hard to implement, and maybe a bit too evil for the poor people that have to deal with it.


Originally posted by Catnip:
With the AI trying to cure the husk infection, and the description saying it's keeping you immune; I have a feeling making either a of the husk infection status that doesn't trigger the AI to go cure you or giving you the Husk Immunity Buff instead of the husk infection.little idea i had, not sure how it will work
I'll be fixing this problem relatively soon.


Originally posted by sir. terror:
husk mutant brute:
an husk mutant armoured with out its suit
I don't think this is worth making as it would be too easy to kill. Perhaps you will be able to see an unarmored version if I eventually rework the monster itself and make the armor destroyable, but it wouldn't make sense to encounter one that completely lacks any armor.


Originally posted by Rushingtide:
i think it would be cool, for a symbiotic mutant husk infection or something like that, however it would have some downsides, so it might not be 100% symbiotic but it won't kill you. Maybe it would change some of your limbs to look different. not sure if any of this is possable though.
I have ideas similiar to this may be implemented down the line, though for now they can't really be done the way I'd like to make them.


Originally posted by espacito:
husked ballast flora B)
Something similiar to this will be implemented in the future.
espacito 10 Jul, 2021 @ 6:48pm 
also i strongly suggest setting up both a trello and a discord server
espacito 10 Jul, 2021 @ 6:48pm 
i could help with the discord server if you need
Minx 27 Jul, 2021 @ 3:09am 
Not sure how it would come about but maybe after a really long time a normal or normal mutant husk could transform into a respected immortal variant that revives itself until decapitated. Super hard to get cure for once a person is turned would be cool. Would be great for campaign.
Minx 27 Jul, 2021 @ 3:10am 
Originally posted by The Ninja Scout:
Originally posted by Minx:
Maybe you could add a husk that just looks like a body from a wreck that enters the sub and looks just like a bot. But when attacked or when approached it contorts into a vile husk being that is hostile.
Good idea! A bit hard to implement, and maybe a bit too evil for the poor people that have to deal with it.
Forgot to mention this is not my idea its ben the maker of xanmonsters volume one and two ideas just thought it would transition good.
Didgereedank 31 Aug, 2021 @ 1:03am 
Heyo i dont know if this has been asked, but are there plans for content with the church of the husk?
Le Darko 31 Aug, 2021 @ 2:37am 
Any plans to add some "husked" weaponry? Maybe this could be tied to the church of the husk, meaning that they could have their own interactions (Maybe randomly found stations through your travels, or just an NPC in outposts) that would sell you special items, such as the ones mentioned above, in exchange for some husk eggs.
The Ninja Scout  [developer] 31 Aug, 2021 @ 8:18am 
Originally posted by Didgereedank:
Heyo i dont know if this has been asked, but are there plans for content with the church of the husk?

There are plans to add in new faction related events through this mod (specifically for the church of husk faction), though it will be done some time later once there's more content in the base game for all factions, so that it doesn't feel like only the husk cult faction is fleshed out while all the others have nothing to offer.

Originally posted by Le Darko:
Any plans to add some "husked" weaponry? Maybe this could be tied to the church of the husk, meaning that they could have their own interactions (Maybe randomly found stations through your travels, or just an NPC in outposts) that would sell you special items, such as the ones mentioned above, in exchange for some husk eggs.

Same as above. There's plans for various husk cult related items and interactions in the future, but for now I'll be focusing mainly on adding more monsters.
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