Barotrauma

Barotrauma

Improved Husks
Borealis 15 Aug, 2023 @ 7:44pm
So I found a bug while playing...
In the recent update of the mod, a friend and I loaded into a route, and suddenly- several errors appeared pertaining to husked enemies, such as thrasher and mudraptor, with the game not being able to find their sprites. We thought nothing of it, and continued as usual. Low and behold, we encountered these bugged enemies, which appeared to be husked crawlers. Every time we shot them, the error console would come up, and say the same errors, but with limb errors when shot. they got in the sub, and turns out, they were husked mudraptors with a crawler sprite and mudraptor animations!

We found this funny, but it was annoying that every time we shot them, we would get an error, and be unable to move the guns when the console showed up.

Extra notes: We did not get any screenshots of the bug for the mudraptors, but I did get the console error. Give me a moment, and I'll post a link to the error screenshot.
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Showing 1-10 of 10 comments
Borealis 15 Aug, 2023 @ 7:47pm 
Last edited by Borealis; 15 Aug, 2023 @ 7:47pm
Mad Maximus 22 Sep, 2023 @ 11:52am 
I too am experiencing this. However, it's the 'HuskSlasher'

https://media.discordapp.net/attachments/587647684794515468/1154633757479948378/ddabb7acf0494b21ac9a2bb2552cd04b.png

This was so bad that it kept pausing my game every time I hit a HuskSlasher. It was very bad.
Last edited by Mad Maximus; 22 Sep, 2023 @ 11:53am
Borealis 22 Sep, 2023 @ 4:16pm 
Originally posted by Mad Maximus:
I too am experiencing this. However, it's the 'HuskSlasher'

https://media.discordapp.net/attachments/587647684794515468/1154633757479948378/ddabb7acf0494b21ac9a2bb2552cd04b.png

This was so bad that it kept pausing my game every time I hit a HuskSlasher. It was very bad.
Same here, but as I said, it was for the husked mudraptors. reason why it kept pausing was indeed because of the command console popping up to give an error every time one lost a limb.
Last edited by Borealis; 22 Sep, 2023 @ 4:17pm
Mad Maximus 22 Sep, 2023 @ 5:37pm 
Same here, but as I said, it was for the husked mudraptors. reason why it kept pausing was indeed because of the command console popping up to give an error every time one lost a limb.

For me it was just whenever the enemy received damage. Even DoTs which was... miserable...
Borealis 23 Sep, 2023 @ 6:20am 
Originally posted by Mad Maximus:
Same here, but as I said, it was for the husked mudraptors. reason why it kept pausing was indeed because of the command console popping up to give an error every time one lost a limb.

For me it was just whenever the enemy received damage. Even DoTs which was... miserable...
Damn. Hopefully this issue gets patched
The Ninja Scout  [developer] 23 Sep, 2023 @ 6:48am 
Originally posted by Mad Maximus:
I too am experiencing this. However, it's the 'HuskSlasher'

This mod doesn't add any character with that name, so there's nothing I can do here.

As for the other issue reported here, I'll try to see what I can do but so far it seems like a non reproducible problem considering that not that many people have encountered and reported it.
Borealis 23 Sep, 2023 @ 9:46am 
Originally posted by The Ninja Scout:
Originally posted by Mad Maximus:
I too am experiencing this. However, it's the 'HuskSlasher'

This mod doesn't add any character with that name, so there's nothing I can do here.

As for the other issue reported here, I'll try to see what I can do but so far it seems like a non reproducible problem considering that not that many people have encountered and reported it.
Alright, thanks!

Now that I think back on it, it may be a mod conflict issue, but I am unsure what mod would cause it.
Last edited by Borealis; 23 Sep, 2023 @ 9:53am
Borealis 26 Sep, 2023 @ 12:23pm 
also realized it could also be a load order issue. lemme try putting Improved Husks at the top?
xnopyt 28 Dec, 2024 @ 6:03am 
did he die after putting it on top or something
Not sure if it's classed as a bug, but:
Potential error in StatusEffect (Moloch_mhusk, Core). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
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