RimWorld

RimWorld

[JDS] Exiled Dawn
2ScoopsPlz 12 Jun, 2022 @ 3:26pm
OP vs Vanilla
Fair warning to people wanting to use this, some of the stuff in this mod is fairly OP and could use some balancing. Essentially every vanilla item that was previously the best in its category (IE longsword, cataphract armor, etc) is all outclassed by something in this mod.

A masterwork plasteel longsword has 17.25 DPS and 53% AP, while a masterwork headhunter axe has 18.97 DPS and 61% AP.

Not the most ridiculous stats, it's still somewhat in the ballpark, but it's uncomfortable that it beats it out at all. What's more egregious is the armor.

An excellent set of Cataphract armor gives 156% sharp, 65% blunt, 78% heat. Compare this to the Knight Captain Armor which gives 156% sharp, 104% blunt, 65% heat, as well as increasing Negotiation ability by 20%, Social by 35%, and Pain threshold by *90%* and it also has additional coverage for the fingers and toes, and you begin to see the gap.

This armor isn't unique and is fully craftable after getting the research, in fact, you can craft three of these and nearly finish a fourth before you'd have completed one set of cataphract armor, so there's also that. This trend seems to continue for other items in this mod.

Overall, I'm guessing the stats were taken from vanilla as a base and then arbitrarily bumped up afterwards, and then the bonuses were added on top of it all.

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To the author, while I can see the appeal of making your mods stuff the new top-tier gear, I think it takes away from the game when you push that bar. It doesn't make me want to use the mod more, it makes me paranoid that I'm making the game too easy by using it at all.

Now there's a chance I missed something that justifies the stronger stats and additional bonuses, but if it isn't a drawback in the armor itself then I don't think it's sufficient. Obviously you're free to disregard this opinion, but I'd recommend making the stats nearly identical to their vanilla counterparts with maybe only slight differences, like maybe the sharp protection is slightly worse and the blunt is slightly better, but outright making it better is a bit much imo.

I think all of the bonuses attached to armor were added a little overzealously as well... One or two low bonuses can be a neat bit of flavor to an item, but getting a free 90% pain threshold on a set of armor that outclasses cataphract while also giving 35% social and 20% negotiation is silly.