Age of Empires II (2013)

Age of Empires II (2013)

Crisis of the Third Century
oniricul  [developer] 10 May, 2020 @ 2:56pm
Instructions
Welcome to Crisis of the Third Century by andi & Lightning_strike97.

Player 1 - Hispania - Italians
Player 2 - Aurelian's Empire - Italians
Player 3 - Gallic Empire - Vikings
Player 4 - Palmyrene Empire - Byzantines
Player 5 - Egypt - Saracens
Player 6 - Sassanid Empire - Persians
Player 7 - Gothi - Huns
Player 8 - Alemanni - Goths

- Cities = Town Centers in Torches => 500f 500w 250g every 15 minutes.
- Each Roman City has a legionary buy - put a unit on the flag - 60f 30g.
- Villager limit = 30 villagers.
- Each faction can buy Special Units in the corner of the map.
- Castles can be placed anywhere, but are limited to 3 for each player, but Player 2 - Red can have 5.
- Onagers and Scorpions Disabled.
- Gallic Empire will get 3 consecutive Emperors, each with their unique quests and bonuses.
- After Aurelian's death, P2 can choose Diocletian or Probus as the new Emperors.
- Aurelian's Empire, Gallic Empire and the Palmyrene Empire can raise a legion in their capital every 10 minutes by bringing their Emperor there.
- Aurelian's Empire, Gallic Empire and the Palmyrene Empire can raise a legion for THEIR VASSALS every 10 minutes by bringing their Emperor into the capital of the vassal.
- Hispania and Egypt can raise a legion in their capital every 10 minutes if they are NOT vassals by bringing their Emperor there. If they are vassals, look above.
- Most of the quests and missions NEED your faction leader/ a specific Hero, so be sure to not lose them at any cost.
- If you want to buy Mercenaries from P7 and P8, check the name of the Mercenary Camp to see how much you will pay, available only for P2, P3 and P4.
- In Spain, there is a torched area in which you can place a mining camp to receive +1 Attack to Military Melee units every 10 minutes.
- Auxiliary Camps are present on the map and can be captured by Roman players [P1,P2,P3,P4,P5] by placing an outpost on the Torches adjacent to the camp, they will provide the unit each 1 minute, capped at 15, every Roman player begins with atleast 1 Auxiliary Camp.
- Gothi [P7] and Alemanni [P8] can capture Germanic Villages by placing an outpost on the torches adjacent to the village, they will provide the unit each 1 minute, capped at 20.
- At the start of the game, Hispania [P1] and Egypt [P5] are neutral, the Emperors can claim them as their vassals by bringing their emperor into their capital with 20 military units. The vassals will win with their Emperor.
- If no Emperor claims Egypt or Hispania, they will get a chance to vote for one of the Emperors or independence, getting a new set of Victory Conditions for the independence route. They have 2 minutes to choose something, after the 2 minutes they will become Independent.
Last edited by oniricul; 24 Jun, 2020 @ 1:17pm