RimWorld

RimWorld

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Bug?
The error I get when saving the game:
Originally posted by error:
Exception while saving MoveBase.DesignatorMoveBase+RemoveRoofModel: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.Dictionary`2+KeyCollection+Enumerator[TKey,TValue].MoveNext () [0x00013] in <567df3e0919241ba98db88bec4c6696f>:0
at MoveBase.DesignatorMoveBase+RemoveRoofModel.CleanCache () [0x00065] in <234e68749d44409fa30c9568bbe67267>:0
at MoveBase.DesignatorMoveBase+RemoveRoofModel.ExposeData () [0x00008] in <234e68749d44409fa30c9568bbe67267>:0
at Verse.Scribe_Deep.Look[T] (T& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0016a] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.Scribe_Deep:Look(RemoveRoofModel&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
MoveBase.DesignatorMoveBase:ExposeData()
MoveBase.GameSaveComponent:ExposeData()
Verse.Scribe_Deep:Look(GameComponent&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeSmallComponents()
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.<>c__DisplayClass3_0:<DoFileInteraction>b__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?2121321600::Update_Patch1>(Root)
Verse.Root_Play:Update()
Last edited by Copper Boltwire; 25 Jul, 2020 @ 10:03am
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Showing 1-3 of 3 comments
NotooShabby  [developer] 25 Jul, 2020 @ 4:01pm 
Thanks for the report. It has been fixed.
Copper Boltwire 26 Jul, 2020 @ 4:23am 
What was the problem, roughly?
Copper Boltwire 6 Aug, 2020 @ 5:16pm 
Got the bug again:
Originally posted by error:
Exception while saving MoveBase.DesignatorMoveBase+RemoveRoofModel: System.NullReferenceException: Object reference not set to an instance of an object
at MoveBase.DesignatorMoveBase+RemoveRoofModel.RemoveDestroyedThings[T] (System.Collections.Generic.ICollection`1[T] things) [0x00016] in <5ac041e16a95459fa9dee599030c3929>:0
at MoveBase.DesignatorMoveBase+RemoveRoofModel.CleanCache () [0x00000] in <5ac041e16a95459fa9dee599030c3929>:0
at MoveBase.DesignatorMoveBase+RemoveRoofModel.ExposeData () [0x00008] in <5ac041e16a95459fa9dee599030c3929>:0
at Verse.Scribe_Deep.Look[T] (T& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x0016a] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.Scribe_Deep:Look(RemoveRoofModel&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
MoveBase.DesignatorMoveBase:ExposeData()
MoveBase.GameSaveComponent:ExposeData()
Verse.Scribe_Deep:Look(GameComponent&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeSmallComponents()
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()
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