Stellaris

Stellaris

[Legacy] Upper Limits V2.7+
 This topic has been pinned, so it's probably important
Guluere  [developer] 12 May, 2020 @ 2:57am
Bug Fixing And Discovery
As it says.
< >
Showing 1-8 of 8 comments
Thomus 23 May, 2020 @ 4:59am 
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 345
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 345
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 359
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 359
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 373
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 373
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 387
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 387
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 401
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 401
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 415
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 415
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 429
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 429
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 443
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 443
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 457
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 457
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_foundry_add, near line: 471
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 471
[00:26:25][localization_util.cpp:24]: Missing localization key [public_forge_effect_desc] common/buildings/upper_advanced_resource_building.txt:475
[00:26:25][localization_util.cpp:24]: Missing localization key [public_forge_hive_effect_desc] common/buildings/upper_advanced_resource_building.txt:484
[00:26:25][localization_util.cpp:24]: Missing localization key [public_forge_machine_effect_desc] common/buildings/upper_advanced_resource_building.txt:492
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 536
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 545
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 554
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 563
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 572
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 581
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 590
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 599
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 608
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 617
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 847
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 847
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 861
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 861
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 875
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 875
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 889
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 889
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 903
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 903
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 917
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 917
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 931
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 931
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 945
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 945
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 959
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 959
[00:26:25][persistent.cpp:33]: Error: "Unknown modifier: job_artisan_add, near line: 973
" in file: "common/buildings/upper_advanced_resource_building.txt" near line: 973
[00:26:25][localization_util.cpp:24]: Missing localization key [power_devider_effect_desc] common/buildings/upper_advanced_resource_building.txt:978
[00:26:25][localization_util.cpp:24]: Missing localization key [power_devider_gestalt_effect_desc] common/buildings/upper_advanced_resource_building.txt:986
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1022
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1031
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1040
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1049
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1058
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1067
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1076
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1085
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1094
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1103
[00:26:25][localization_util.cpp:24]: Missing localization key [protected_lands_effect_desc] common/buildings/upper_advanced_resource_building.txt:1599
[00:26:25][localization_util.cpp:24]: Missing localization key [protected_lands_hive_effect_desc] common/buildings/upper_advanced_resource_building.txt:1607
[00:26:25][localization_util.cpp:24]: Missing localization key [protected_lands_machine_effect_desc] common/buildings/upper_advanced_resource_building.txt:1615
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1659
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1668
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1677
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1686
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1695
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1704
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1713
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1722
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1731
[00:26:25][trigger.cpp:493]: Invalid Scope type for trigger num_districts in common/buildings/upper_advanced_resource_building.txt line : 1740
Guluere  [developer] 23 May, 2020 @ 5:02am 
Need more info than just that. I can't predict what you are doing/settings.
Thomus 25 May, 2020 @ 8:36am 
In the end, it's not this mod causing crashes (although it accentuated them). Anyway, I still have those thousands of errors in the logs, strange.
Guluere  [developer] 25 May, 2020 @ 8:38am 
The errors in the logs is normal, that's because my mod is doing something vanilla doesn't do. So vanilla becomes confused, but it still works as intended.
Guluere  [developer] 25 May, 2020 @ 8:41am 
It's also highly unlikely that my mod causes or attributes to crashes. Because my mod doesn't really change much of anything, only adds things.
Ionmaster987 30 Aug, 2020 @ 7:18pm 
Hey, some of the techs aren't showing up.
https://cdn.discordapp.com/attachments/529832591134556162/749815065779241110/unknown.png
the ones circled in blue aren't even on techweights, and i don't get why.
Guluere  [developer] 30 Aug, 2020 @ 7:55pm 
@Ionmaster987 Placeholders or because they don't work, I suggest you don't go and dig into the mod, and tell me the mod is bugged because you went into the code.
Ionmaster987 30 Aug, 2020 @ 8:15pm 
Originally posted by Guluere:
@Ionmaster987 Placeholders or because they don't work, I suggest you don't go and dig into the mod, and tell me the mod is bugged because you went into the code.
I didn't even do anything, i got the mod because i heard it might let me get more mote production, but i guess it doesn't,
< >
Showing 1-8 of 8 comments
Per page: 1530 50