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What if the "adrenaline" trait behaves similarly to how Lucario's Aura or Sephiroth's revenge mechanic does in Smash Bro's Ultimate. Having it activate at set levels of damage percentage inflicted/received could provide an alternative to the playstyle currently set.
Ex:"25%, 50%, 75%, 100%."
To elaborate, 25% makes a small increase to speed and damage, where as 100% has it become the fully powered "adrenaline" mode that's currently set in place.